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Viewing User Profile for: TacticalSiege
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Joined: May 28, 2011 01:31 PM
Last Post: May 30, 2011 05:03 PM
Last Visit: Jul 26, 2012 12:49 PM
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TacticalSiege has contributed to 16 posts out of 465278 total posts (0.00%) in 4,255 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Odst mapping team May 30, 2011 05:03 PM (Total replies: 1783)

Okay i added you.

Halo CE Technical / Map Design » how do you make a .sound file May 30, 2011 05:00 PM (Total replies: 2)

Try
http://www.youtube.com/watch?v=MtsZUVFbjmM&feature=related

There are more tutorials about it on Youtube but that was the first one i came across

Halo CE Technical / Map Design » How to make them glowing light textures? May 30, 2011 03:54 PM (Total replies: 6)

I have no idea what you mean why multi-map.

Halo CE Technical / Map Design » How to make them glowing light textures? May 30, 2011 03:15 PM (Total replies: 6)

Things like this:
http://marathon.bungie.org/story/_images/jj_lines04.jpg

The one's that you often see animated on walkways.

Halo CE Technical / Map Design » How to make them glowing light textures? May 30, 2011 02:49 PM (Total replies: 6)

I guess i'm talking about the second one. I'd like for it to actually look like a light source if you know what i mean?

Halo CE Technical / Map Design » Odst mapping team May 30, 2011 12:49 PM (Total replies: 1783)

Is this mod still running? Might be interested in helping with modelling and such if it is. If not i'll just carry on with my own little projects lol.

Halo CE Technical / Map Design » How to make them glowing light textures? May 30, 2011 12:36 PM (Total replies: 6)

Anybody know where i could find a tutorial or a sample file to mess around with? It's something i've often wondered how to do really but years ago there wasn't that much to read up on or a tutorial.

I have so many ideas that would need to utilize this but i can't seem to find any tutorials on the subject really. I'm talking about the sort of Covenant glowing symbols. I'd like to be able to create my own or use the same method to make similar effects.

Thanks ^.^


It's been long couple of hours what can i say? xD


Yes i flipped them all...


Any way it turns out that Blitzkrieg is very picky between 3DS Max 8 and 3DS Max 2008. Works with the latter but not 2008 for some reason.

Installed Max 8 and Blitzkrieg works now so i'm going to see if it is actually, in fact, the Bluestreak tool causing the problem.

Oh well i guess this means i have Max 8 and 9 on my computer now but i'll be using Max 8 more for Halo CE as that is what i always used to use 6 years ago.


***EDIT***

Yep it's definately Bluestreak's tool that's causing the problem. Just made and compiled a simple map within the space of 5 minutes.

Thanks for your replies
Edited by TacticalSiege on May 30, 2011 at 11:23 AM


I'm using multi-sub object... The sky is called +Sky and the ground is called the exact same name as a pre-chosen Halo texture.

Well i downgraded to Max 8 and the Blitzkrieg just refuses to stop giving me that stupid ERROR 127 message.

I did use the 3DS Max version of Blitzkrieg, put the DLL's into system 32 folder and the .DLE into the plugins folder.. Restarted 3 times now but still no luck.
Edited by TacticalSiege on May 30, 2011 at 10:17 AM


I've made maps before and NEVER had this issue.

All i did was make a simple skybox, flipped the faces, linked it to 'frame' compiled shaders and such. Whenever i compile it my skybox gets open edge errors which is impossible since it's, well, A BOX!

I'm using 3DS Max 9 with that blue exporter thing so maybe that's the issue.. As i said, i've made maps before but i was just refreshing my knowledge of compiling commands. I really don't know how an un-edited cube can possibly have open edges. Even the debug.wrl says that their are open edges but there just aren't any at all.

Should i just revert back to Max 2008 or am i missing something here?

Thanks


I agree the PC version is great

Halo CE General Discussion » If you could add Achievements to CE... May 28, 2011 02:18 PM (Total replies: 132)

Stickler - Successfully kill 70 people (or whatever) using a plasma grenade. As in the grenade has to be stuck to them and not near them on the ground or something.


Yeh that plus it's cheap as hell (Don't tell Satan i said his place looks cheap lol).

Need to watch a tutorial or two to refresh my memory on how to compile things again, might just make a simple map.

I just can't believe what a noob i was back then, box modelling everything, not even knowing how to UVW unwrap my models, etc. Now all of that has changed completely so i'm looking forward to seeing what i can come up with, maybe make a few props.


Well i didn't mean popular in that respect and Coldsnap is still one of my favourite maps too.

Why are them 2 the only 2 maps being played when there are so many other maps that, on occasion, look visually better?


You know what i mean lol (i see the sarcasm of this forum remains the same).. Games like Crysis and such. I must admit that the games these days to require a lot of computer power, even though mine can handle it.


Edited by TacticalSiege on May 28, 2011 at 01:56 PM


I used to make maps and such, mainly static models like weapons and such, for Halo CE about 5 years ago. It's what got me into learning 3D modelling, i was a noobie back then i admit it but hey i'm far more experienced now. Made lots of weapons and props for Source/Valve mods, worked on some successful mod teams too but i always enjoyed making things for Halo CE.


So now i'm back and i'm really interested in helping people with their mods, maps, etc. and interested in making custom content myself. But my question is, is it still as "popular" as it was 5 years ago and if so, why? I was sort of amazed that people still made maps and such for Halo CE, let alone played it, since there are better engines out there and, let's face it, better games. Is it because, like me, you find the other Halo games boring (well the multi-player any way) or is it because of its' simplicity?

I just feel very nostalgic towards this game, especially when it comes to making custom content. I just go through funny phases where i'll be really keen to do things like this and make great stuff, then get bored of it and start playing MMPORG's or things like Second Life, then get bored of them and get this passion to do this again. I guess it's just the artist in me that loves to create little worlds that we know we can never go to in real life so it's like walking around in your imagination.

Any way just saying 'hello' and was just interested in why people still love to play and mod for this game. Been downloading some of the old multi-player maps i used to play on too.. Brings back so many memories lol


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