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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Odd 3ds Max Error

Author Topic: Odd 3ds Max Error (7 messages, Page 1 of 1)
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Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 30, 2011 12:22 AM    Msg. 1 of 7       
Hello guys, I am having a weird error in 3ds max 8 containing the UVW unwrap modifier...

When I am on this certain object, select a few faces I choose to unwrap, scroll to the UVW Unwrap modifier, and hit "Edit", 3ds max crashes. None of the other objects do this, and it also still does it when I merge/export it into an entirely new scene.

Any ideas?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 30, 2011 01:07 AM    Msg. 2 of 7       
The only thing I can think of is that maybe there's some really weird geometry error on those faces?
Edited by UnevenElefant5 on May 30, 2011 at 01:08 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 30, 2011 07:29 AM    Msg. 3 of 7       
Quote: --- Original message by: UnevenElefant5

The only thing I can think of is that maybe there's some really weird geometry error on those faces?
Edited by UnevenElefant5 on May 30, 2011 at 01:08 AM


I don't think so, the Unwrap modifier was working while I was unwrapping those exact faces, and then it closed. Now when I try to unwrap any part of the object, it closes. It seems to be the only modifier doing this.

E: I seem to have fixed it for the moment, I exported the geometry I previously unwrapped before this and replaced it with the old stuff in a older max file... Hopefully it wont come back.
Edited by Higuy on May 30, 2011 at 08:00 AM


bobbysoon
Joined: Feb 1, 2007


Posted: May 30, 2011 09:22 AM    Msg. 4 of 7       
one or some of these might fix the object:
meshop.removeIllegalFaces selection[1]
meshOps.removeIsolatedVerts selection[1]
meshop.removeDegenerateFaces selection[1]
meshop.deleteIsoMapVertsAll selection[1]
meshop.deleteIsoVerts selection[1]

(meshop and meshops are 2 different things, not a typo)
copy a line and execute it in the mini-listener, which is the white text box under the pink text box, in max's lower left corner, or run them all by pasting them into a new maxscript window and pressing ctr-e, with the object selected


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 30, 2011 09:04 PM    Msg. 5 of 7       
Alright, got another friggin error

While exporting, max crashes and says application error...

Any ideas? I've tracked it down to the single BSP object.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2011 10:55 PM    Msg. 6 of 7       
I find that when exporting from max 8,all parts of the map must be of the same type.It's hard to explain.

Lets say you have scene in max made within 3ds itself,well if you were to import a .obj or something from another scene,the blizkrieg export will crash if you try to export the meshes because one mesh,the orginal is different from the other mesh in the scene.

I know this is confussing if your on xfire send me a message I can maybe explain better,that is if you havent fixed your issue already.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 30, 2011 10:55 PM    Msg. 7 of 7       
Quote: --- Original message by: Higuy
Alright, got another friggin error

While exporting, max crashes and says application error...

Any ideas? I've tracked it down to the single BSP object.

Make sure you haven't assigned too many materials to one face. Also make sure you have all of your materials labeled correctly. For example, make sure the "sky" material has +sky or whatever it is.

 

 
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