
Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: May 1, 2011 01:31 PM
Msg. 1 of 4
Hey all,
I have a couple of questions.
1) How do you make kill boxes. Like when the player walks into an area he dies? I realize this probable involves trigger volumes and scripting but I'm not sure.
2) How do you create a cut scene title? Like when you do (cinematic_start) and some words appear in that black bar at the bottom of the screen.
Thanks.
Crap! Wrong section, sorry.
Dennis, please move this. Edited by pepzee on May 1, 2011 at 01:32 PM Edited by pepzee on May 1, 2011 at 01:32 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 1, 2011 01:34 PM
Msg. 2 of 4
1. create a trigger volume and use the command to kill the player once he walks inside 2. titles are created through a string list, so you'll need the string list editor to create your own. once its created and the title is there, go into your scenario, scroll near the bottom and there should be a place to set it all up. its going to use the "0" as your first title, "1" as your second, and so on. once set up, there should be a command that allows you to display it on the screen. Quote: (cinematic_set_title <cutscene_title>)
activates the chapter title
Edited by Higuy on May 1, 2011 at 01:36 PM
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: May 1, 2011 02:20 PM
Msg. 3 of 4
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 1, 2011 03:59 PM
Msg. 4 of 4
Single killbox script: (global short plyrnum 0)
(script continuous ~deathzone (if (volume_test_object fall_killer1 (unit (list_get (players) plyrnum))) (begin (unit_kill (unit (list_get (players) plyrnum))) ) ) (if (>= plyrnum 15) (set plyrnum 0) (set plyrnum (+ 1 plyrnum)) ) ) Multiple killbox script: (global short plyrnum 0)
(script continuous ~deathzone (if (or (volume_test_object fall_killer1 (unit (list_get (players) plyrnum))) (volume_test_object fall_killer2 (unit (list_get (players) plyrnum))) (volume_test_object fall_killer3 (unit (list_get (players) plyrnum))) (volume_test_object fall_killer4 (unit (list_get (players) plyrnum))) (volume_test_object fall_killer5 (unit (list_get (players) plyrnum))) (volume_test_object fall_killer6 (unit (list_get (players) plyrnum))) (volume_test_object fall_killer7 (unit (list_get (players) plyrnum))) ) (begin (unit_kill (unit (list_get (players) plyrnum))) ) ) (if (>= plyrnum 15) (set plyrnum 0) (set plyrnum (+ 1 plyrnum)) ) ) You do need to make Trigger Volumes for each and every killbox, though. For the script above, add/remove as many as needed if you have more than one killbox in the map. Otherwise, use the first one.
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