
DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Apr 26, 2011 11:17 PM
Msg. 1 of 1
traduccion google
Hi I used to hear hud script last time as the halo map to escape the pillar of autum to activate the nuke. In this case I'm using this script:
(show_hud_timer true) (hud_set_timer_time 0 30) (hud_set_timer_position 1 0 center) (hud_set_timer_warning_time 0 00) (cinematic_start) (camera_control true) (camera_set boom1 200) (effect_new Levels \ secret_mision \ effects \ nuke boom1) (sleep 100) (effect_new Levels \ secret_mision \ effects \ nuke boom2) (camera_set boom2 200) (effect_new Levels \ secret_mision \ effects \ nuke boom3) (sleep 100) (player_enable_input true) (camera_control false) (sleep 150) (cinematic_stop) (show_hud_timer false)
This part of the script (cinematic_start) (camera_control true) (camera_set boom1 200) (effect_new Levels \ secret_mision \ effects \ nuke boom1) (sleep 100) (effect_new Levels \ secret_mision \ effects \ nuke boom2) (camera_set boom2 200) (effect_new Levels \ secret_mision \ effects \ nuke boom3) (sleep 100) (player_enable_input true) (camera_control false) (sleep 150) (cinematic_stop)
It's supposed to happen when the time expires and what happens is this.
time when they appear simultaneously activates the camera and the explosions and not enough time to leave the area and also operates in the center apareze big letters and not as it should with small numbers to the right that could go wrong
español
Hola oigan quiero utilizar el script de hud time como el map ultimo de halo al escapar del pillar of autum al activar la nuke. En este caso estoy utilizando este script:
(show_hud_timer true) (hud_set_timer_time 0 30) (hud_set_timer_position 1 0 center) (hud_set_timer_warning_time 0 00) (cinematic_start) (camera_control true) (camera_set boom1 200) (effect_new levels\secret_mision\effects\nuke boom1) (sleep 100) (effect_new levels\secret_mision\effects\nuke boom2) (camera_set boom2 200) (effect_new levels\secret_mision\effects\nuke boom3) (sleep 100) (player_enable_input true) (camera_control false) (sleep 150) (cinematic_stop) (show_hud_timer false)
Esta parte del script (cinematic_start) (camera_control true) (camera_set boom1 200) (effect_new Levels \ secret_mision \ effects \ nuke boom1) (sleep 100) (effect_new Levels \ secret_mision \ effects \ nuke boom2) (camera_set boom2 200) (effect_new Levels \ secret_mision \ effects \ nuke boom3) (sleep 100) (player_enable_input true) (camera_control false) (sleep 150) (cinematic_stop)
Se supone que debe pasar cuando se termina el tiempo y lo que pasa es lo siguiente.
cuando apareze el tiempo se activa a la vez la camara y las explosiones y no da tiempo de salir de la zona y explota ademas apareze en el centro con letras grandes y no como deberia con numeros pequeños a la derecha que podria salir mal
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