
darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: Apr 26, 2011 09:26 PM
Msg. 1 of 26
Where would you others stand on new sentinels or updated versions? They need more variety too Officially there are other models in the franchise. http://halo.wikia.com/wiki/SentinelThe elites, cyborgs, and flood are very diverse now with all the different mods and versions people have created. The Enforcers and sentinels that are out now could use some more work or maybe some better upgraded Androids to add to their numbers Regular, H1, CMT, H2, DMT and sentinels we are familiar with And certainly the sentinels could use more work but glad they are there (CMT, H2) There may even be some undercover sentinels/enforcers no one's revealed yet but putting if those exist or not aside, What about more sentinels / upgrades? Edited by darknesssamurai on May 6, 2011 at 08:20 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 26, 2011 09:31 PM
Msg. 2 of 26
Fairly sure Lone and Elefant have three to eight different sentinel variants in the works.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 26, 2011 09:36 PM
Msg. 3 of 26
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: Apr 26, 2011 10:08 PM
Msg. 4 of 26
Maybe -A Walker Sentinel (ground type) -A Sentinel with two gun lasers on its model -A bigger sized regular sentinel -Sentinel with two extra arms that fire beams -A sentinel with spikes on it or something -A sentinel that drops robot spiders when destroyed (just throwing stuff out there :D ) -A Defense- shield sapping unarmed sentinel -Terminator / Ground based Enforcer
Just the imagination working here. Of course they'd all be based round the design / looks of originals of halo universe (silver, shiny, metallic, skinny, shielded, forerunner modeled...)
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 26, 2011 11:16 PM
Msg. 5 of 26
after that stretch it out and make a cool turret! :D
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 26, 2011 11:25 PM
Msg. 6 of 26
I have: Onyx Sentinel: Sentinel designed like the ones on Onyx Onyx Sentinel + Sentinel Aggressor: Normal Sentinel combined with Onyx Artillery Sentinel: Lobs mortars Assault Monitor: Lesser Monitor equipped with weapons and armor Beetle: Hovers above ground Brute: Sentinel Enforcer variant Cannoneer: slower, more powerful Sentinel Compiler: sort of like “leaders” of Sentinel squads Dual Onyx Sentinel: 2 Onyx Sentinels combined Omega: New variant :o Scout: fast, weak, fires enforcer needles
I can post pictures if you want, but I didn't want to clutter up the thread :P E: that's 11 in total, and I'm not sure if that's all of them yet. They're for my new SP. Edited by UnevenElefant5 on Apr 26, 2011 at 11:26 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 26, 2011 11:52 PM
Msg. 7 of 26
How about a Terminator (Arnold Schwarzenegger) biped that shoots sentinel beams?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 26, 2011 11:59 PM
Msg. 8 of 26
That's a lot harder to animate than a regular sentinel.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Apr 27, 2011 08:50 AM
Msg. 9 of 26
I like sentinels. They are the forerunner's tools afterall. -Zekilk
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 27, 2011 10:07 AM
Msg. 10 of 26
I will be working on a certain sentinel when I can be bothered. If you read you would know which one ;)
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: Apr 27, 2011 10:09 AM
Msg. 11 of 26
Yea, and if the flood has many forms why not Sentinels (droids) :) I'm sure if there was as much variety as the covenant and the flood We'd have more awesome Rise of The Machines fight maps, or Machine Takeover themed single play missions, Plus they're AI droids made by The most intelligent species ever with advanced technology, so they could easily be revved up by them 
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Apr 27, 2011 09:35 PM
Msg. 12 of 26
or we could do what bungie did just change the color of the sentinels and beam of their weapons maybe a -scout sentinel -control sentinel -spec sentinel or something like that changing the colors obviously if we can make new types of sentinels as the flood campaign makers want to make the marauders it would be great! 
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Apr 27, 2011 09:40 PM
Msg. 13 of 26
suicidal sentinel
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 28, 2011 12:15 AM
Msg. 14 of 26
Look at Halo Legends: origins for some forunner stuff that never appears anywhere else.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 1, 2011 12:29 PM
Msg. 15 of 26
Quote: --- Original message by: milkkookie suicidal sentinel I think I did an actor variant for this for Lone a few years back for his flentinel. Wonder where that disappeared off to.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 1, 2011 01:28 PM
Msg. 16 of 26
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 1, 2011 03:55 PM
Msg. 17 of 26
O.o
Overkill, rofl.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 1, 2011 06:49 PM
Msg. 18 of 26
I agree, we need a Sentinel styled SP were there is just more than the 1 type floating around. We need Ground based, vehicle ground, vehcile air, and just different kinds.
Like have a part where your in a hornet getting shot by tons of incoming new sentinels that makes you feel like your in a huge dog fight.
Maybe make Drillers, kind of like the "Baby" flood that gets on you, but these suckers drill into your armor tearing you to pieces slowly, making you losse blood, they could also swarm on your vehicle and going suicidal by EMP'ing it
Have maybe Walker units the size of your chacter that are just a pain in the neck since they can do much more than you can, like acrobats, by dodge rolling and flipping in the air.
These are just suggestions IMO
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: May 3, 2011 03:49 AM
Msg. 19 of 26
Quote: --- Original message by: Slayer117 I agree, we need a Sentinel styled SP were there is just more than the 1 type floating around. We need Ground based, vehicle ground, vehcile air, and just different kinds.
Maybe make Drillers, kind of like the "Baby" flood that gets on you, but these suckers drill into your armor tearing you to pieces slowly, making you losse blood, they could also swarm on your vehicle and going suicidal by EMP'ing it
Have maybe Walker units the size of your chacter that are just a pain in the neck since they can do much more than you can, like acrobats, by dodge rolling and flipping in the air.
Ground/vehicle based sentinels would probably be better off being classified as a completely seperate type of unit. I don't agree with the idea of the Driller. Keep in mind sentinels are all designed to fight flood. Flood do not suffer from blood loss or use vehicles for the most part. Though I guess you could have one drill inside and tear apart the thing, but generally it's somewhat inefficient compared the beams that can switch targets at any time. Their only potential use would be to drill into large targets like Juggernauts and destroy them from within, but normal lasers would do the job anyway. Walkers that actually have a use against flood would need to be very fast, agile, have sentinel beams on both arms and also energy-sword like blades. It would be raher hard to animate though. But generally, there's a reason the forerunners only have flying units. It's because their only enemy was the flood, and the flood is mainly groundbased, and without stolen weapons, their only way of reaching flying units was jumping and attacking, and sentinels could theoretically fly completely out of their reach. So sentinels were the most efficient solution to them, and nothing else needed to be designed.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 3, 2011 05:34 AM
Msg. 20 of 26
Quote: --- Original message by: IcePhoenixQuote: --- Original message by: Slayer117 I agree, we need a Sentinel styled SP were there is just more than the 1 type floating around. We need Ground based, vehicle ground, vehcile air, and just different kinds.
Maybe make Drillers, kind of like the "Baby" flood that gets on you, but these suckers drill into your armor tearing you to pieces slowly, making you losse blood, they could also swarm on your vehicle and going suicidal by EMP'ing it
Have maybe Walker units the size of your chacter that are just a pain in the neck since they can do much more than you can, like acrobats, by dodge rolling and flipping in the air.
Ground/vehicle based sentinels would probably be better off being classified as a completely seperate type of unit. I don't agree with the idea of the Driller. Keep in mind sentinels are all designed to fight flood. Flood do not suffer from blood loss or use vehicles for the most part. Though I guess you could have one drill inside and tear apart the thing, but generally it's somewhat inefficient compared the beams that can switch targets at any time. Their only potential use would be to drill into large targets like Juggernauts and destroy them from within, but normal lasers would do the job anyway. Walkers that actually have a use against flood would need to be very fast, agile, have sentinel beams on both arms and also energy-sword like blades. It would be raher hard to animate though. But generally, there's a reason the forerunners only have flying units. It's because their only enemy was the flood, and the flood is mainly groundbased, and without stolen weapons, their only way of reaching flying units was jumping and attacking, and sentinels could theoretically fly completely out of their reach. So sentinels were the most efficient solution to them, and nothing else needed to be designed. What if one of the Forerunner AIs went rampant and started making sentinels for other targets? Sentinels are pretty inefficient against a marine with a plasma pistol. Those stomper sentinels aren't agile either. Now here is my suggestion: Wouldn't it be awesome if something like this is a part of the sentinel arsenal? -Zekilk
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 3, 2011 06:07 AM
Msg. 21 of 26
While a ground unit sounds cool, its pretty inefficient considering the standard sentential just flys around and shoots lasers.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: May 3, 2011 06:23 AM
Msg. 22 of 26
Exactly.
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olly12345
Joined: Jul 30, 2008
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Posted: May 3, 2011 09:31 AM
Msg. 23 of 26
Well if you look at Halo Legends: Origins, then there's a lot of forerunner stuff that could be put ingame. Like the Sword/gun thing that someone was making.
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: May 3, 2011 08:04 PM
Msg. 24 of 26
If the emphasis must be strictly on flight, then there's still room for more models, cuz still the regular sentinel and Enforcer are still only TWO in total.
Sentinels need some more variety to their forces even if just more "advanced" Flying Sentinel versions. The gold and silver sentinels may or may not count as two, since its just a color change.
A bigger or extra-arm(s), sentinel that shoots two beams instead of one, with two laser ports on its sides or somewhere else instead of just a central one.
Simply two sentinels smashed together like two-headed T-rex or something would be good enough to add another droid to their team.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 3, 2011 08:07 PM
Msg. 25 of 26
Quote: --- Original message by: IcePhoenixQuote: --- Original message by: Slayer117 I agree, we need a Sentinel styled SP were there is just more than the 1 type floating around. We need Ground based, vehicle ground, vehcile air, and just different kinds.
Maybe make Drillers, kind of like the "Baby" flood that gets on you, but these suckers drill into your armor tearing you to pieces slowly, making you losse blood, they could also swarm on your vehicle and going suicidal by EMP'ing it
Have maybe Walker units the size of your chacter that are just a pain in the neck since they can do much more than you can, like acrobats, by dodge rolling and flipping in the air.
Ground/vehicle based sentinels would probably be better off being classified as a completely seperate type of unit. I don't agree with the idea of the Driller. Keep in mind sentinels are all designed to fight flood. Flood do not suffer from blood loss or use vehicles for the most part. Though I guess you could have one drill inside and tear apart the thing, but generally it's somewhat inefficient compared the beams that can switch targets at any time. Their only potential use would be to drill into large targets like Juggernauts and destroy them from within, but normal lasers would do the job anyway. Walkers that actually have a use against flood would need to be very fast, agile, have sentinel beams on both arms and also energy-sword like blades. It would be raher hard to animate though. But generally, there's a reason the forerunners only have flying units. It's because their only enemy was the flood, and the flood is mainly groundbased, and without stolen weapons, their only way of reaching flying units was jumping and attacking, and sentinels could theoretically fly completely out of their reach. So sentinels were the most efficient solution to them, and nothing else needed to be designed. Meh This is Custom Edition we dont have to follow Cannon.
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: May 3, 2011 08:37 PM
Msg. 26 of 26
New-er Sentinels Here is something, just for the imagination :) Each made of sentinel parts and some stronger than others Edited by darknesssamurai on May 4, 2011 at 05:24 PM
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