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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »faces flipped after lightmaps?

Author Topic: faces flipped after lightmaps? (7 messages, Page 1 of 1)
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sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 25, 2011 12:47 AM    Msg. 1 of 7       
For some reason, after i compiled the lightmaps for my bsp. All the faces are flipped?
Any clue why and how to fix this?

-Sierra


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 25, 2011 10:06 PM    Msg. 2 of 7       
In gmax / 3ds max, go over to the script tab and press reset x-form.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 26, 2011 02:12 AM    Msg. 3 of 7       
Im using max2009. I cant seem to find it?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 26, 2011 07:09 AM    Msg. 4 of 7       
Well.. The faces are still flipped. :\
Any other ways that could help me? D:


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 26, 2011 08:10 PM    Msg. 5 of 7       
After pressing that, it should make your whole map inverted if your really getting the error your saying. Flip them back and export again. If that doesn't fix it, purposely flip them the wrong way in Max and export.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 26, 2011 10:31 PM    Msg. 6 of 7       
I get this a lot, just literally turn your bsp 180 degrees around and re-export.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 27, 2011 06:03 AM    Msg. 7 of 7       
Well i selected all my objects in my max scene, then pressed x-form which is probably why it didnt work the first time, seeing as the model didnt get its faces inverted. :\
So it works now, i did both of those methods so im not sure which one fixed it. Which they both did im guessing, so blaaa! It works. I is happy. :3

 

 
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