
DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Apr 22, 2011 10:00 PM
Msg. 1 of 15
traduccion en google
Hi I am continuing to hear the secret mission project and asked whether that made the map The_Fall_of_The_Resistance. Can help me how to make the marine drive the warthog and follow the dots. The command list as the style of Halo 2 is that the script is. Well first placed an automatic bot state and give it a name just like the vehicle, and this script is created first
(object_create_anew Hog1) (object_create_anew ODST) (ai_attach ODST marines)
and when I think this at the map and want to get to the turret automatically the script is:
(w-gunner Hog1 vehicle_load_magic (players))
and for the marine drive, or rather the biped:
(unit_enter_vehicle odst Hog1-driver w) (sleep 100)
then to keep the points assigned in the command list would be:
(ai_command_list_by_unit odst drive_1) good to create and compile the script and creating the tool and the map to play when entering trig_volume establishing the biped, hog, the biped will attach in marine squad, goes well but when it enters the vehicle does not follow the points assigned manages but does not take me as a style or style halo 2 map The_Fall_of_The_Resistance when you are following the banshees.
I might be missing that I would be missing script to follow the command list items I hope you can help me XD
spanish
hola oigan estoy continuando en el proyecto de secret mision y quisiera saber si el que hizo el map The_Fall_of_The_Resistance. Me pueda ayudar como hacer que el marine maneje el warthog y siga los puntos . Del command list como el estilo del halo 2 se que el script es. Bueno primero se coloca un bot en estado automatico y le doy un nombre al igual que el vehiculo, y se crea primero este script
(object_create_anew hog1) (object_create_anew odst) (ai_attach odst marines)
y cuando creo esto en ese map y quiero meterme a la torreta automaticamente el script es:
(vehicle_load_magic hog1 w-gunner (players))
y para que el marine maneje o mejor dicho el biped:
(unit_enter_vehicle odst hog1 w-driver) (sleep 100)
luego para que siga los puntos que le asigne en el command list seria:
(ai_command_list_by_unit odst drive_1) bueno al crear y copilar el script y al crear el map con tool y al jugarlo al entrar al trig_volume se crea el biped, hog, el biped se attach in squad marine , va bien pero cuando entra al vehiculo no sigue los puntos que le asigne maneja pero no me lleva como estilo halo 2 ni estilo del map The_Fall_of_The_Resistance cuando te van siguiendo los banshees.
Que me podria hacer falta que script me estaria faltando para que siga los puntos del command list espero que me puedan ayudar XD
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 22, 2011 11:23 PM
Msg. 2 of 15
You don't need to use a biped with ai attached. Just use a normal ai: (vehicle_load_magic hog1 w-driver (ai_actors odst/hog_driver)) But first you need a vehicle that enables the ai to drive it. Here is what you must do to a warthog in Guerilla to enable an AI to drive:   so here is the script: (object_create_anew hog1) (ai_place odst/hog_driver) (vehicle_load_magic hog1 w-driver (ai_actors odst/hog_driver)) (w-gunner Hog1 vehicle_load_magic (players)) (sleep 100) (ai_command_list odst/hog_driver drive_1)
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Apr 23, 2011 09:20 PM
Msg. 3 of 15
Quote: --- Original message by: Muscl3rYou don't need to use a biped with ai attached. Just use a normal ai: (vehicle_load_magic hog1 w-driver (ai_actors odst/hog_driver)) But first you need a vehicle that enables the ai to drive it. Here is what you must do to a warthog in Guerilla to enable an AI to drive:   so here is the script: (object_create_anew hog1) (ai_place odst/hog_driver) (vehicle_load_magic hog1 w-driver (ai_actors odst/hog_driver)) (w-gunner Hog1 vehicle_load_magic (players)) (sleep 100) (ai_command_list odst/hog_driver drive_1) ok thank you very much
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2011 10:36 PM
Msg. 4 of 15
Lol you took that from the tut on this site didn't you?. if so they wont drive strait. they'll drive pretty randomly. To make them drive where you put the move positions you have to take the AI driving stuff from the ghost so it drives right. To do this open the ghost tag and instead of putting in the stuff listed in the second picture put the same things that the ghost has. I'v found it drives much better. Hope this helped and now everyone has the knowledge of how to make AI take driving school
~GE
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Aug 20, 2011 10:30 PM
Msg. 5 of 15
weno he tratado de hacer que mi IA maneje el warthog pero configure lo que me dijeron y la IA no sube al warthog.
hay que tener un script para ke maneje ?
salu2 y es weno saber que hay alguien del forum que hable español
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Aug 23, 2011 08:21 AM
Msg. 6 of 15
Quote: --- Original message by: NOBLE_X6 es weno saber que hay alguien del forum que hable español
in english: good to know that is someone else speaking in spanish in this forum el lenguaje de este foro es el ingles, nadie deberia de estar hablando en otro idioma aqui.. The language of this forum is english! Nobody should speak in another language here Edited by Mangenkyo on Aug 23, 2011 at 08:26 AM
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Sep 1, 2011 05:44 PM
Msg. 7 of 15
por que no ?
ademas si hablo español
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andres
Joined: Oct 26, 2010
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Posted: Jun 4, 2012 01:31 AM
Msg. 8 of 15
yo hablo español si lo que quieres es un script para que el ai maneje un warthog y que lo maneje bien no que solo de vueltas a lo loco contactame este es mi correo andre_z95@hotmail.com
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jun 4, 2012 01:01 PM
Msg. 9 of 15
Ik hou van kakken op het voetpad.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 4, 2012 04:17 PM
Msg. 10 of 15
As has been stated before the primary language of the forum is English. However, in an effort to be as inclusive as possible I allow quite a bit of lattitude in that rule. The original posters primary language is Spanish and he has used a translator to seek help with his map making issue. While the primary language is English I am fully aware that there are times when detailed information must be delivered in the posters native language and does not translate well. If you are assisting him feel free to do so in his native language But I ask that out of courtesy that you also post in english as well. Quote: --- Original message by: aLTis As irgi savo kalba kalbesiu ir man nesvarbu ar kasnors supranta :D I do. Quote: --- Original message by: TM_updates Ik hou van kakken op het voetpad. Clean it up These two posts were uncalled for and not even marginally humorous.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 4, 2012 04:24 PM
Msg. 11 of 15
Dennis, by English, are you discussing British English or American English?
I would particularly take offence if somebody noted that they were modelling 'pants' for a biped. Disgusting.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 5, 2012 07:00 PM
Msg. 12 of 15
Eh,I'm sure that it would still be the same(except expressions which will most likely be different).I wonder,can you "tell" an AI to get in a vehicle without a script(like getting in to the driver seat of the nearest vehicle and then drive along the move positions).
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jun 6, 2012 09:37 AM
Msg. 13 of 15
I just script continuous "ai_vehicle_enterable_actors", which lets them use vehicles when they feel like it and doesn't force them to.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 6, 2012 10:21 AM
Msg. 14 of 15
That defeats the purpose of not using scripts.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jun 6, 2012 10:51 AM
Msg. 15 of 15
Well, go in a vehicle and go near some AI.
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