
milkkookie
Joined: Aug 10, 2010
:)
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Posted: Apr 22, 2011 09:41 PM
Msg. 1 of 5
if i add or change the name of a marker on a gun will its compiled animations still work on it.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Apr 22, 2011 10:56 PM
Msg. 2 of 5
YES
Oh wait,if it's a current marker on a compiled object,you can rename it,but if you just add it in guerilla,it will add but it wont be where you want it though it's default location would be at 0,0,0.
However if for say your marker is left hand cyborg for example you could click duplicate and rename it,and the duplicated marker will be at the position of left hand cyborg. Edited by DarkLord0912 on Apr 22, 2011 at 11:05 PM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Apr 22, 2011 11:00 PM
Msg. 3 of 5
Yes, only nodes affect animations. Edited by rerout343 on Apr 22, 2011 at 11:00 PM
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Apr 22, 2011 11:02 PM
Msg. 4 of 5
Quote: --- Original message by: milkkookie if i add or change the name of a marker on a gun will its compiled animations still work on it. Why even ask this? it's simple enough to test, but to answer your question, yes the compiled animations will still work, though other things (if your removing an effect) may be... bothersome about it.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Apr 22, 2011 11:35 PM
Msg. 5 of 5
Thanks the reason i dint try it is because i hate compiling a weapon making shaders and getting in game and it dosent work
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