
RMa
Joined: Feb 24, 2011
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Posted: Apr 18, 2011 11:16 PM
Msg. 1 of 15
My custom map that i made had custom weapons and vehicles in it but when i test it out the vehicles are not there and the weapons dissapear after 30 seconds please help me
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RMa
Joined: Feb 24, 2011
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Posted: Apr 19, 2011 05:26 PM
Msg. 2 of 15
it didnt work
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 19, 2011 05:30 PM
Msg. 3 of 15
Then you didn't try.
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RMa
Joined: Feb 24, 2011
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Posted: Apr 20, 2011 04:38 PM
Msg. 4 of 15
ok i've done all of that now how do i apply it to my map?
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 20, 2011 06:55 PM
Msg. 5 of 15
Compile the map you modded. The globals.globals is essentially the "brain" of the map, so anything that is applied through there gets applied to any map you make/mod.
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RMa
Joined: Feb 24, 2011
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Posted: Apr 20, 2011 10:11 PM
Msg. 6 of 15
how do i compile??
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 20, 2011 10:15 PM
Msg. 7 of 15
Quote: --- Original message by: RMa My custom map that i made had custom weapons and vehicles in it but when i test it out the vehicles are not there and the weapons dissapear after 30 seconds please help me Doesn't this mean that you compiled the map and tested it already? If not, then use the tool command: build-cache-file levels\[map name]\[map name]
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RMa
Joined: Feb 24, 2011
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Posted: Apr 20, 2011 10:43 PM
Msg. 8 of 15
ok i did that but now it say "gathering exception data"
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 20, 2011 10:46 PM
Msg. 9 of 15
No that's not it, to what I've read, he actually did not compile the map in the first place and is getting errors from some random tag.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 20, 2011 11:37 PM
Msg. 10 of 15
He should post the last paragraph from his debug.txt here then, so we can try to see what's wrong.
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RMa
Joined: Feb 24, 2011
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Posted: Apr 21, 2011 05:38 PM
Msg. 11 of 15
ok this is what it said when i created the map with tool.exe
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\bloodgulch\newmap Couldn't read map file './toolbeta.map' the model 'weapons\ak47\ak47' and the collision model 'weapons\assault rifle\ass ault rifle' don't match (node counts don't match) the object 'weapons\ak47\ak47' will not be collidable culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\bloodgulch\bloodgulch' is 1.45M tag headers and names are 0.20M streaming model vertex and index buffers...done streaming tags..........................done writing vertex and index buffers...done 12.75M writing tags...done (2692 tags for 6.29M) total tag size is 7.73M (15.27M free) compressing 33.91M...done successfully built cache file. Cache pack file bitmaps hits: 892 for 42.87M Cache pack file bitmaps adds/misses: 140 for 12.79M Cache pack file sounds hits: 664 for 11.55M Cache pack file sounds adds/misses: 36 for 0.66M Cache pack file loc hits: 104 for 0.22M Cache pack file loc adds/misses: 0 for 0.00M
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 21, 2011 05:40 PM
Msg. 12 of 15
Might be your AK47 causing the exception...
Side-note: Another BG mod? Great...
Edited by UBE Chief on Apr 21, 2011 at 05:42 PM
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RMa
Joined: Feb 24, 2011
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Posted: Apr 21, 2011 06:28 PM
Msg. 13 of 15
i did that now but its still saying "gathering exception data" and i tried to play on other maps that i created before and it says it for those too.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 21, 2011 10:44 PM
Msg. 14 of 15
Have you modified your Halo CE root folder (C:\Program Files\Microsoft Games\Halo Custom Edition) in any way, shape or form?
If so, you need to reinstall.
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RMa
Joined: Feb 24, 2011
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Posted: Apr 22, 2011 07:10 PM
Msg. 15 of 15
ok i did it and it finaly worked. THANK YOU SO MUCH Edited by RMa on Apr 22, 2011 at 09:38 PM
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