
Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 15, 2011 08:16 PM
Msg. 36 of 56
Quote: --- Original message by: pepzee That'd be one dirty trick if Higuy lied to us... The old bait n' switch. This thread is it's own firefight.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 15, 2011 08:36 PM
Msg. 37 of 56
Quote: --- Original message by: SeL I'm higuy's bf irl and I say it's still going Some reason that would not surprise me.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 15, 2011 08:39 PM
Msg. 38 of 56
You guys realize I was just kidding right? But that would be pretty funny though Edited by Xoronatus on Apr 15, 2011 at 08:39 PM
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 15, 2011 09:09 PM
Msg. 39 of 56
Quote: --- Original message by: PolameeQuote: --- Original message by: UnevenElefant5 Linear with variability to increase replay value, *cough* innie *cough* Indeed! Don't you mean...  Inniedeed?
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 16, 2011 12:30 AM
Msg. 40 of 56
Yeah, but close in combat with elites or brutes especially brutes is intense. Long waits in Halo (the 2nd level) just suck.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 16, 2011 01:09 AM
Msg. 41 of 56
Quote: --- Original message by: olly12345Quote: --- Original message by: PolameeQuote: --- Original message by: UnevenElefant5 Linear with variability to increase replay value, *cough* innie *cough* Indeed! Don't you mean...  Inniedeed? Haha, that was actually pretty funny :P
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 16, 2011 01:59 AM
Msg. 42 of 56
Quote: --- Original message by: olly12345Don't you mean...  Inniedeed? Quote: --- Original message by: Xoronatus YEEEEEAAAAAHHHHHHH Meme construction successfully completed. I do have to admit I don't mind firefights, I just think there hasn't been a truly finished one, even my attempt at it was not the best.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 16, 2011 01:08 PM
Msg. 43 of 56
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 16, 2011 02:59 PM
Msg. 44 of 56
I want to address something now:
Lumoria wasn't the first SP level. It wasn't the first SP level to feel like an SP level. It was fun and definitely retained a Halo feel, definitely, but anyone proclaiming it was the first SP level needs to use actual reasons why Lumoria was fun. It's also not graphical superior; it has virtually the same graphics as Halo 1. CMT (even though it was a mod) wins that bet by far, not to mention countless other small projects by individual people that probably won't be released.
The battle portrayed in the screenshot of Lumoria 2 actually would feel incredibly dull. The only thing I see is a Wraith vs. a Warthog vs. Advancebo's Shadow that doesn't have a gunner. Not really an inspiring or fun fight, as I have learned through my many experiences playing many scenarios like it. Just saying.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 16, 2011 03:17 PM
Msg. 45 of 56
Quote: --- Original message by: DarkHalo003 Lumoria wasn't the first SP level. It wasn't the first SP level to feel like an SP level. It was fun and definitely retained a Halo feel, definitely, but anyone proclaiming it was the first SP level needs to use actual reasons why Lumoria was fun. It's also not graphical superior; it has virtually the same graphics as Halo 1. CMT (even though it was a mod) wins that bet by far, not to mention countless other small projects by individual people that probably won't be released.
It was made to be of the same quality in terms of graphics as Halo 1. Of course it isn't going to be superior. CMT had nice weapons and such, and same with their BSP's. Their BSPs were about the same quality as ours, and it was never a competition... (Even considering Duce, the lead on the CMT BSPs worked on a few of the Lumoria ones) The only "graphically superior" things I've seen on this website are maps such as Valkyrie and Church. I haven't seen many other "countless individual small projects" able to create efficient and halo like bsps, hence why I made a couple modeling tutorials. And yes, Lumoria was the first sp level intended to feel like a real level with dialouge and such and not being a mod of the Halo 1 levels. I'm not sure how many times I've said this, but I'll say it again, Lumoria was made so that it would feel almost like something Bungie would have created for Halo 1.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 16, 2011 03:20 PM
Msg. 46 of 56
^My point was that it was not the first SP to do that. There have been others, many unreleased. Quote: --- Original message by: Dave Needs A Shave I remember a screenshot of Halo 1's box art. It had a spartan and a few marines running up a sand beach.
An incredibly dull screenshot on it's own, just some marines and a Spartan, running up a beach.
I hope you see the point I am making here. Use your brain a bit more éh. I'm talking about the actually in-game quality. It looks awesome from the outside, but it actually is not nearly as satisfying as the imagination carries on.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 16, 2011 03:22 PM
Msg. 47 of 56
Quote: --- Original message by: DarkHalo003 ^My point was that it was not the first SP to do that. There have been others, many unreleased. Thats great, we were essentially the first to release ours though, not to mention show it off, so we should be getting that title. If the others never released theres or even showed it off, its almost saying they never existed.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 16, 2011 03:43 PM
Msg. 48 of 56
I'd also like to mention that gameplay > graphics. I don't care if you don't touch a single thing as far as the H1 graphics go, so long as you put effort into making the gameplay enjoyable.
In my projects, I could care less about custom models/textures. My goal is to create a solo campaign in a way no one has (successfully) done before, and that doesn't require giving Halo 1 a facelift.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Apr 16, 2011 03:52 PM
Msg. 49 of 56
hahah jesus christ this thread
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 16, 2011 08:57 PM
Msg. 50 of 56
Yeah!!! Lumoria is awesome!!! Yeah, I am kind of a perfectionist when I make maps. I had a firefight that I quit 5 times. Twice from technical errors, but 3 times just because it sucked. After seeing some pretty awesome stuff coming out, I want to set my standard high too so that my maps will be unique, awesome, well-designed, and fun to play. I don't want to make average maps, I want to make fun maps. Halo is a game, and games are supposed to be fun, so make it fun. Not you waiting on one side of bloodgulch as 3 grunts stand around on the other side.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 17, 2011 09:58 AM
Msg. 51 of 56
Quote: --- Original message by: Dave Needs A ShaveQuote: --- Original message by: DarkHalo003 I'm talking about the actually in-game quality. It looks awesome from the outside, but it actually is not nearly as satisfying as the imagination carries on. How can you judge the in-game quality with your imagination that sprung forth from a screenshot? You are only judging what your own mind can sprout, not the encounter behind that screenshot. - Go go squirrels I'm not judging based off of my own imagination. I've literally done scenarios exactly like that in the picture. It looks epic, but is simply not. My point is simply that screenshots that look epic aren't always epic. It's part of my pet-peeve with hype. But you are right: it is just a screenshot, so who else knows what's really a part of the scenario in which the screenshot was taken?
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 17, 2011 12:44 PM
Msg. 52 of 56
Quote: --- Original message by: DarkHalo003 My point is simply that screenshots that look epic aren't always epic. I'll have to concede that point to you, I myself have created animations which hold bipeds still in an awesome pose whilst I take a screenshot of them ;D
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 17, 2011 01:04 PM
Msg. 53 of 56
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Dave Needs A ShaveQuote: --- Original message by: DarkHalo003 I'm talking about the actually in-game quality. It looks awesome from the outside, but it actually is not nearly as satisfying as the imagination carries on. How can you judge the in-game quality with your imagination that sprung forth from a screenshot? You are only judging what your own mind can sprout, not the encounter behind that screenshot. - Go go squirrels I'm not judging based off of my own imagination. I've literally done scenarios exactly like that in the picture. It looks epic, but is simply not. My point is simply that screenshots that look epic aren't always epic. It's part of my pet-peeve with hype. But you are right: it is just a screenshot, so who else knows what's really a part of the scenario in which the screenshot was taken? Trust me, it plays alot different then what your probably thinking.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 17, 2011 01:51 PM
Msg. 54 of 56
Quote: --- Original message by: HiguyQuote: --- Original message by: DarkHalo003Quote: --- Original message by: Dave Needs A ShaveQuote: --- Original message by: DarkHalo003 I'm talking about the actually in-game quality. It looks awesome from the outside, but it actually is not nearly as satisfying as the imagination carries on. How can you judge the in-game quality with your imagination that sprung forth from a screenshot? You are only judging what your own mind can sprout, not the encounter behind that screenshot. - Go go squirrels I'm not judging based off of my own imagination. I've literally done scenarios exactly like that in the picture. It looks epic, but is simply not. My point is simply that screenshots that look epic aren't always epic. It's part of my pet-peeve with hype. But you are right: it is just a screenshot, so who else knows what's really a part of the scenario in which the screenshot was taken? Trust me, it plays alot different then what your probably thinking. I'll trust your word on that.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 17, 2011 07:20 PM
Msg. 55 of 56
Yeah, that would be nice to have a little more vehicle combat in Lumoria. There was the bridge encounter which was awesome though.
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Apr 23, 2011 06:09 AM
Msg. 56 of 56
Hey HiGuy, just want to say your Lumoria got me back into HCE, it was a really well set up campaign mission, it felt like a nice addition to the actual stock Halo campaign and I really wish you guys weren't dropping the project...
As for what I like, a Linear Campaign mission that offers you various choices through the progression of the map, nothing too big (scale wise, eg; don't do A30 maps, those were too large and empty of anything worth looking at) but definitely do something where there's enough room for some vehicle action and foot-soldier action. I love being challenged but not being overpowered significantly (eg; don't shove 4+ wraiths and a bunch of ghosts and a banshee up my butt, that stuff makes the level too hard and in the end I'd quit and not play it again) don't litter useless weapons or overpowered weapons over the map and make everything feel like you really are in a military campaign of sorts.
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