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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »error when creating the structure in the cmd

Author Topic: error when creating the structure in the cmd (8 messages, Page 1 of 1)
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DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Apr 4, 2011 06:04 PM    Msg. 1 of 8       
Hi I have an error and follow the steps and all of a video tutorial by the way very good and complete a good first error that said I choose the shader and shader were listed chicago and other and thought it was normal and I put 1 and enter and and did not want to create it closed and now again in cmd I get this now







DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Apr 4, 2011 07:18 PM    Msg. 2 of 8       
Quote: --- Original message by: Juiceb0xhero
just tell us what the error says

el primero fue este


el segundo



XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 4, 2011 09:23 PM    Msg. 3 of 8       
LOL. I cannot believe you don't know what these errors mean.

1st, select number, recompile, this compiles a blank shader of your choice in your tag directory.

2nd. Fix overlapping faces causing collision trouble.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Apr 4, 2011 11:14 PM    Msg. 4 of 8       
Quote: --- Original message by: XlzQwerty1
LOL. I cannot believe you don't know what these errors mean.

1st, select number, recompile, this compiles a blank shader of your choice in your tag directory.

2nd. Fix overlapping faces causing collision trouble.


how to fix the second problem and fix it first was by a hill that got it wrong and please send me the error no longer can be the 2 problem


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 5, 2011 08:51 AM    Msg. 5 of 8       
when tool finds errors like this it will put a WRL file into the halo custom edition folder.
open you model in your gmax/3ds max and click file,import then locate and import the WRL file.
when you import the WRL,make sure to untick the 3 small boxes then click okay.
now right click your model and select face and you will see your errors highlighted.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Apr 5, 2011 11:44 AM    Msg. 6 of 8       
Quote: --- Original message by: ally
when tool finds errors like this it will put a WRL file into the halo custom edition folder.
open you model in your gmax/3ds max and click file,import then locate and import the WRL file.
when you import the WRL,make sure to untick the 3 small boxes then click okay.
now right click your model and select face and you will see your errors highlighted.


?¿Explicate looks do not understand
think I can put pictures please


is that really do not understand if there is new understanding
1: open the structure in Gmax
2: I click on file or import from there there did not understand please help
EscucharLeer fonéticamente


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 5, 2011 11:48 AM    Msg. 7 of 8       
Quote: --- Original message by: ally
when tool finds errors like this it will put a WRL file into the halo custom edition folder.
open you model in your gmax/3ds max and click file,import then locate and import the WRL file.
when you import the WRL,make sure to untick the 3 small boxes then click okay.
now right click your model and select face and you will see your errors highlighted.


translated...
cuando la herramienta encuentra errores como este se pone un archivo de LMR en la carpeta de halo edición personalizada.
abierta que el modelo en su máximo gmax/3ds y haga clic en Archivo, a continuación, busque la importación e importe el archivo WRL.
al importar el LMR, asegúrese de desmarcar las 3 cajas pequeñas continuación, haga clic bien.
Ahora haga clic derecho en el modelo y seleccione la cara y podrás ver tus errores destacó


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Apr 5, 2011 02:53 PM    Msg. 8 of 8       
Quote: --- Original message by: ally
Quote: --- Original message by: ally
when tool finds errors like this it will put a WRL file into the halo custom edition folder.
open you model in your gmax/3ds max and click file,import then locate and import the WRL file.
when you import the WRL,make sure to untick the 3 small boxes then click okay.
now right click your model and select face and you will see your errors highlighted.


translated...
cuando la herramienta encuentra errores como este se pone un archivo de LMR en la carpeta de halo edición personalizada.
abierta que el modelo en su máximo gmax/3ds y haga clic en Archivo, a continuación, busque la importación e importe el archivo WRL.
al importar el LMR, asegúrese de desmarcar las 3 cajas pequeñas continuación, haga clic bien.
Ahora haga clic derecho en el modelo y seleccione la cara y podrás ver tus errores destacó



Hello WRL hear that file in place or is located and look in the folder where you save the model and halo CE

 

 
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