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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Faulty Lives Script

Author Topic: Faulty Lives Script (11 messages, Page 1 of 1)
Moderators: Dennis

Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 31, 2011 05:37 PM    Msg. 1 of 11       
Here is my lives script:

(script continuous lives
(set cheat_deathless_player true)
(sleep_until (<= (unit_get_health (unit (list_get (players) 0))) 0.01) 1)
(player_enable_input 0)
(fade_out 1 1 1 15)
(sleep 30)
(object_teleport (unit (list_get (players) 0)) hide)
(set lives (- lives 1))
(player_add_equipment (unit (list_get (players) 0)) none true)
(object_cannot_take_damage (players))
(object_teleport (unit (list_get (players) 0)) start)
(fade_in 1 1 1 30)
(player_enable_input 1)
(sleep 30)
(player_add_equipment (unit (list_get (players) 0)) loadout1 true)
(sleep 500)
(object_can_take_damage (players))
)


Whats wrong with it is when you "respawn" you have the weapons in loadout1 and also the weapon you had readied when you died.

How can i fix this?
Edited by Muscl3r on Mar 31, 2011 at 05:37 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 31, 2011 06:06 PM    Msg. 2 of 11       
I dunno, usually the true in player_add_equipment keeps that from happening.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 31, 2011 08:30 PM    Msg. 3 of 11       
I ntoiced that in a different lives script it has (set load_available true) in it but when I try use it sapien says its an invalid global. Do i need that command or something?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 31, 2011 09:10 PM    Msg. 4 of 11       
load_available is an extraneous variable that you don't need to bother with.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 31, 2011 09:52 PM    Msg. 5 of 11       
Ok. Well i tried changing the palyer_add_equipment things to false instead of true which only made things worse

Next I will try changing the loadout 1 command to false and leave the other one as true


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 31, 2011 09:55 PM    Msg. 6 of 11       
Worse? What happened?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 31, 2011 09:56 PM    Msg. 7 of 11       
You respawned with 4 guns instead of 2. The guns you had when you "died" were the extra two guns


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 31, 2011 09:59 PM    Msg. 8 of 11       
Yes, hmm. That part is supposed to happen. What exactly is the 'none' profile?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 31, 2011 10:11 PM    Msg. 9 of 11       
It is just a loadout with no guns. I saw it in that other live script and thought it was meant to get rid of the players weapons


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 31, 2011 10:20 PM    Msg. 10 of 11       
I think you should set the none profile to give the player weapons that instantly drop/destroy. That's what Mooseguy did in his firefight, I think, and how the lives system worked in solitude.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 1, 2011 02:56 PM    Msg. 11 of 11       
Ok, but still, if I did that, the problem would still remain about having 3 weapons?

 

 
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