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Author Topic: script compiling error (6 messages, Page 1 of 1)
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WSYD Zeta
Joined: Mar 15, 2011


Posted: Mar 31, 2011 10:09 AM    Msg. 1 of 6       
When I try to compile my vehicle spawning script in sapien it says:
(vehiclescript line 87) this left parenthesis is unmatched: (script continuous client
recompiling scripts after scenarios were merged
this left parenthesis is unmatched: (script continuous client

Tried adding a left parathesis and got this error:
(vehiclescript line 87) i expected (script < type>< name>< expression(s)> ): (scipt continuous client)
recompiling scripts after scenarios were merged
i expected (script < type>< name>< expression(s)> ): (scipt continuous client)

Please tell me what I'm doing wrong.
Edited by WSYD Zeta on Mar 31, 2011 at 10:10 AM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 31, 2011 12:08 PM    Msg. 2 of 6       
You made a Typo. It's not Scipt, it's script. Besides, here's the normal script read up


(script type name

(begin


(object_create dildorain)


)

)


See how all my parenthesis are matched? The first one opens the script. The second opens the ''Begin'' the 3-4 ones open and close the actual command, the 5th ends the ''Begin'' and the 6th ends the script altogether.
Edited by OpsY on Mar 31, 2011 at 12:09 PM


WSYD Zeta
Joined: Mar 15, 2011


Posted: Mar 31, 2011 01:34 PM    Msg. 3 of 6       
Alright now I'm getting this new error:
(vehiclescript line 93) i expected "script or "global" : begin
recompiling script after scenarios were merged
left parathesis is unmatched: (begin

My current vehicle spawning script is somwhat like this one i have 76 vehicles instead of just 2.
(global boolean is_server false)
(script startup server
(begin
(if (= (unit_get_health check_vehicle) 0.0)
(begin
(set is_server true)
(object_destroy check_vehicle)
(object_create vehicle1)
(object_create vehicle2)
)
)
)
)
(script continuous client
(if (= is_server true)
(= (volume_test_object trigvol vehicle1) 1)

)
)
(begin
(object_teleport vehicle1 flag1)
(object_set_facing vehicle1 flag1)
)
)
(if (= (volume_test_object trigvol vehicle2) true)
(begin
(object_teleport vehicle2 flag2)
(object_set_facing vehicle2 flag2)
)
)

Could somebody show me what a correct vehicle spawning script should look like?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 31, 2011 02:08 PM    Msg. 4 of 6       


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Mar 31, 2011 07:04 PM    Msg. 5 of 6       
Rrrgh >:| Frustration! etc.


Why do people insist on using "(begin )" for every script? Only use that for grouping commands which are activated by a conditional, which I see you've done in some places.


WSYD Zeta
Joined: Mar 15, 2011


Posted: Apr 3, 2011 11:33 PM    Msg. 6 of 6       
I just copied that script exactly from easy halo scripter. And the new one I'm using work perfectly.

 

 
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