
jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 25, 2011 11:03 PM
Msg. 1 of 36
you know how people put firefight on a loop, would it be possible for put loop in the script then put the difficulty up so when you finish the rounds and it goes to loop it also puts the difficulty to normal then to heroic then legendary
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 26, 2011 11:40 AM
Msg. 2 of 36
No because the command that sets the difficulty only comes into effect the next time a SP map is loaded.
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Mar 26, 2011 12:14 PM
Msg. 3 of 36
Try this. It should go Normal>Hard>Impossible and then revert back to Normal, and start again.
Removed code, fixed and posted below. Edited by Sceny on Mar 26, 2011 at 01:14 PM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Mar 26, 2011 01:12 PM
Msg. 4 of 36
Quote: --- Original message by: Dave Needs A Shave@Sceny, that won't work: Quote: --- Original message by: rerout343 No because the command that sets the difficulty only comes into effect the next time a SP map is loaded. Sigh... i forgot about that. Fixed: (script dormant bonus (sv_say "bonus round") (sleep 90) (ai_place ai2) (ai_place ai1) (ai_magically_see_players ai2) (ai_magically_see_players ai1) (sleep 1800) (sv_say "bonus round over" (ai_kill_silent ai1) (ai_kill_silent ai2) (sleep 90) (wake round_zero) )
(script dormant ai9 (ai_place ai3) (ai_magically_see_players ai3) (sleep_until (<= (ai_living_count ai3) 0)) (sv_say "wave complete") (sleep 150) (wake bonus) )
(script dormant ai8 (ai_place ai2) (ai_magically_see_players ai2) (sleep_until (<= (ai_living_count ai2) 0)) (sv_say "wave complete") (sleep 150) (wake ai9) )
(script dormant ai7 (ai_place ai1) (ai_magically_see_players ai1) (sleep_until (<= (ai_living_count ai1) 0)) (sv_say "wave complete") (sleep 150) (wake ai8) )
(script dormant round_two (sv_say "round one complete") (sleep 90) (sv_say "reinforcements") (sleep 30) (wake ai7) )
(script dormant ai6 (ai_place ai3) (ai_magically_see_players ai3) (sleep_until (<= (ai_living_count ai3) 0)) (sv_say "wave complete") (sleep 150) (wake round_two) )
(script dormant ai5 (ai_place ai2) (ai_magically_see_players ai2) (sleep_until (<= (ai_living_count ai2) 0)) (sv_say "wave complete") (sleep 150) (wake ai6) )
(script dormant ai4 (ai_place ai1) (ai_magically_see_players ai1) (sleep_until (<= (ai_living_count ai1) 0)) (sv_say "wave complete") (sleep 150) (wake ai5) )
(script dormant round_one (sv_say "round one complete") (sleep 90) (sv_say "reinforcements") (sleep 30) (wake ai4) )
(script dormant ai3 (ai_place ai3) (ai_magically_see_players ai3) (sleep_until (<= (ai_living_count ai3) 0)) (sv_say "wave complete") (sleep 150) (wake round_one) )
(script dormant ai2 (ai_place ai2) (ai_magically_see_players ai2) (sleep_until (<= (ai_living_count ai2) 0)) (sv_say "wave complete") (sleep 150) (wake ai3) )
(script dormant ai1 (ai_place ai1) (ai_magically_see_players ai1) (sleep_until (<= (ai_living_count ai1) 0)) (sv_say "wave complete") (sleep 150) (wake ai2) )
(script dormant round_zero (wake ai1) )
(script startup myfirefight (sv_say "welcome to my firefight") (sleep 150) (wake round_zero) ) Edited by Sceny on Mar 27, 2011 at 11:49 AM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Mar 27, 2011 11:48 AM
Msg. 5 of 36
Quote: --- Original message by: Dave Needs A Shave That script does nothing with the increasing difficulty level? The latter being the entire point of this thread?
Just do what I said in my post. Too lazy and careless to test if it'll work as it does in my mind, but hey, the poodle does not always have a bone. Sigh... i always forget the important parts :L Updated: Single Player Version - you need to create hud message text using the values of: bonus1, bonus2, inc1, round1, round2, wave1, welcome. (script dormant bonus (show_hud_help_text true) (hud_set_help_text bonus1) (sleep 150) (show_hud_help_text false) (sleep 90) (ai_place ai2) (ai_place ai1) (ai_magically_see_players ai2) (ai_magically_see_players ai1) (sleep 1800) (show_hud_help_text true) (hud_set_help_text bonus2) (sleep 150) (show_hud_help_text false) (ai_kill_silent ai1) (ai_kill_silent ai2) (sleep 90) (wake round_zero) )
(script dormant ai9 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai3) (ai_magically_see_players ai3) (sleep_until (<= (ai_living_count ai3) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake bonus) )
(script dormant ai8 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai2) (ai_magically_see_players ai2) (sleep_until (<= (ai_living_count ai2) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake ai9) )
(script dormant ai7 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai1) (ai_magically_see_players ai1) (sleep_until (<= (ai_living_count ai1) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake ai8) )
(script dormant round_two (show_hud_help_text true) (hud_set_help_text round1) (sleep 150) (show_hud_help_text false) (sleep 90) (game_difficulty_set impossiblel) (hud_set_help_text round2) (sleep 150) (show_hud_help_text false) (sleep 30) (wake ai8) )
(script dormant ai6 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai3) (ai_magically_see_players ai3) (sleep_until (<= (ai_living_count ai3) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake round_two) )
(script dormant ai5 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai2) (ai_magically_see_players ai2) (sleep_until (<= (ai_living_count ai2) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake ai6) )
(script dormant ai4 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai1) (ai_magically_see_players ai1) (sleep_until (<= (ai_living_count ai1) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake ai5) )
(script dormant round_one (show_hud_help_text true) (hud_set_help_text round1) (sleep 150) (show_hud_help_text false) (sleep 90) (show_hud_help_text true) (hud_set_help_text round2) (game_difficulty_set hard) (sleep 150) (show_hud_help_text false) (sleep 30) (wake ai4) )
(script dormant ai3 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai3) (ai_magically_see_players ai3) (sleep_until (<= (ai_living_count ai3) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake round_one) )
(script dormant ai2 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai2) (ai_magically_see_players ai2) (sleep_until (<= (ai_living_count ai2) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake ai3) )
(script dormant ai1 (show_hud_help_text true) (hud_set_help_text inc1) (ai_place ai1) (ai_magically_see_players ai1) (sleep_until (<= (ai_living_count ai1) 0)) (hud_set_help_text wave1) (sleep 150) (show_hud_help_text false) (sleep 150) (wake ai2) )
(script dormant round_zero (game_difficulty_set normal) (wake ai1) )
(script startup myfirefight (show_hud_help_text true) (hud_set_help_text welcome) (sleep 150) (show_hud_help_text false) (wake round_zero) )
Still pretty messy with probably a minor error here or there. Just use it to make your own script. Edited by Sceny on Mar 27, 2011 at 11:51 AM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Mar 27, 2011 06:26 PM
Msg. 6 of 36
Quote: --- Original message by: Dave Needs A Shave Oh for crying out loud, really. Stick to making HUDs. But there shouldn't be anything wrong with that script (now) D:
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Mar 27, 2011 07:26 PM
Msg. 7 of 36
Quote: --- Original message by: Dave Needs A Shave Oh for crying out loud, really. Stick to making HUDs. A bit harsh, wouldn't you say?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 27, 2011 10:53 PM
Msg. 8 of 36
Maybe people shouldn't make firefights in the first place. Solve everything here
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 28, 2011 03:59 PM
Msg. 9 of 36
Quote: --- Original message by: Dave Needs A Shave People can make exactly what they want, honestly MatthewDratt, what a worthless post? +1 Post Count
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Mar 28, 2011 08:01 PM
Msg. 10 of 36
I think he will change his mind when he sees a really legit firefight map. Firefight Descent should be coming out soon  Most of the current firefight maps aren't all that great. They aren't that bad, but they aren't that great either.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 28, 2011 08:58 PM
Msg. 11 of 36
Quote: --- Original message by: XoronatusI think he will change his mind when he sees a really legit firefight map. Firefight Descent should be coming out soon  Most of the current firefight maps aren't all that great. They aren't that bad, but they aren't that great either. All of them suck besides Lodex'es
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Mar 28, 2011 09:01 PM
Msg. 12 of 36
And which one is that? Just wondering? Edited by Xoronatus on Mar 28, 2011 at 09:01 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 29, 2011 02:32 PM
Msg. 13 of 36
Lod3x's b40_firefight was too laggy
There are better firefights out now
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 29, 2011 03:22 PM
Msg. 14 of 36
Quote: --- Original message by: Muscl3r Lod3x's b40_firefight was too laggy
There are better firefights out now I didnt have any lag and every other firefight sucks btw
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Mar 29, 2011 06:48 PM
Msg. 15 of 36
Oh that one, well that one was better. I have pleasant memories of Mud Skirmish. b40_firefight was pretty awesome. The phantoms were a bit buggy, but hey nobody else did that and I couldn't that. It was also pretty fun to play. Except it was a bit chaotic.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 30, 2011 01:41 PM
Msg. 16 of 36
Mud Skrimish was alright, which proves dratts previous statement incorrect. Firefight Portent was epicness and Solitude wasnt that bad
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 30, 2011 02:56 PM
Msg. 17 of 36
Quote: --- Original message by: Muscl3r Mud Skrimish was alright, which proves dratts previous statement incorrect. Firefight Portent was epicness and Solitude wasnt that bad Portent was bad. Without the point system it was really really bad.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Mar 30, 2011 11:10 PM
Msg. 18 of 36
I though mud skirmish was better than both of those overall. Portent was pretty much all grunts and solitude had horrible ai.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 31, 2011 12:27 AM
Msg. 19 of 36
true
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 31, 2011 04:37 PM
Msg. 20 of 36
There were quite a few bugs in it. Got a better smg than I was previously using and got a lives script kinda going. Using a different ghost, hog and wraith now too. Fixed the shields aswell
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 1, 2011 11:18 PM
Msg. 21 of 36
He's misread a key word
BETA
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 1, 2011 11:37 PM
Msg. 22 of 36
Quote: --- Original message by: 2L8Quote: --- Original message by: MatthewDratt every other firefight sucks btw Stop crying about how you fail at first person shooters. You're not needed here, so you can just go play your crappy role playing game, Mass Effect, while eating a container of ice cream. I cant. My video card is dying so if I play it, it will lag. Only Bungie can get Firefight right. All the other mp map firefights suck I havent had ice cream in months now... maybe I will once I get my new computer Edited by MatthewDratt on Apr 1, 2011 at 11:38 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 2, 2011 04:33 AM
Msg. 23 of 36
Your statement must be true because you, a random person, are stating it to everyone so we should all believe it.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 2, 2011 11:46 AM
Msg. 24 of 36
Quote: --- Original message by: Muscl3r Your statement must be true because you, a random person, are stating it to everyone so we should all believe it. Duh. This is the internet
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 2, 2011 06:50 PM
Msg. 25 of 36
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 7, 2011 11:22 PM
Msg. 26 of 36
I think I will make a firefight at some point and just release it. I don't have any updated work on this site showing my current skillz.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Apr 8, 2011 03:03 AM
Msg. 27 of 36
i remember when this was about me asking if stuff would work
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 8, 2011 11:40 PM
Msg. 28 of 36
Well, I think I can pull off a really fun and well designed firefight. City firefight looks pretty good. That timberland firefight looked pretty good too. Yeah, so CE3 is coming up, I am thinking either to do an Invasion gametype. (kind of like from Reach), or I would do this cute little firefight. I'm thinking of doing MP format, but with a system to make it so that you can actually lose.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 8, 2011 11:57 PM
Msg. 29 of 36
I'm getting annoyed with people saying my firefight's crap, when its only a beta to get people interested in helping Edited by Muscl3r on Apr 9, 2011 at 12:02 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 9, 2011 02:10 AM
Msg. 30 of 36
Matt isn't some random guy, he actually knows what he's talking about when it comes to these things.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Apr 9, 2011 06:47 PM
Msg. 31 of 36
leave my thread 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 9, 2011 11:43 PM
Msg. 32 of 36
I usually don't like project-bashers, but I think Dave is right, at least when it comes to why he can provide good judgement that does not need to be based on experience. He is the type of halo player you are probably targeting. Normal, Halo playing players that do not mod the game and are amazed by the overcoming of somewhat trivial obstacles, at least in comparison to other modders.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 9, 2011 11:50 PM
Msg. 33 of 36
Quote: --- Original message by: idltpQuote: --- Original message by: jesse I usually don't like project-bashers, but I think Dave is right, at least when it comes to why he can provide good judgement that does not need to be based on experience. He is the type of halo player you are probably targeting. Normal, Halo playing players that do not mod the game and are amazed by the overcoming of somewhat trivial obstacles, at least in comparison to other modders. if he was the normal kind of halo player, i would quit halo right now. fortunately, that's not the case. There is no normal halo player cause we all do something different. Also some people take criticism better than others
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 9, 2011 11:52 PM
Msg. 34 of 36
We are all unique!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 10, 2011 01:41 AM
Msg. 35 of 36
Quote: --- Original message by: jesse We are all unique! Which is the same as saying no one is.
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