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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Shader model

Author Topic: Shader model (2 messages, Page 1 of 1)
Moderators: Dennis

WSYD Zeta
Joined: Mar 15, 2011


Posted: Mar 24, 2011 03:47 PM    Msg. 1 of 2       
How do I create a shader model?


thellt
Joined: Feb 14, 2009

chiperdilly the great 1999-2017


Posted: Mar 24, 2011 04:39 PM    Msg. 2 of 2       
first you need to have bitmaps that are by dementions simelar to 256x256 512x512 or 1024x1024,

and then you need to put em in your bitmaps folder and run em thru tool
(tool bitmaps bitmaps on command prompt) to make em into bitmap tags.

then you open guerrilla and press file new shader model and find the main bitmaps you made for the model itself.


its gets more detailed than that because sometimes some models use reflections and other things that make a model look shiney or whatever.

hope this helps. im surprised nobody else awnsered this yet.

 

 
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