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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Planes and Open Edges

Author Topic: Planes and Open Edges (5 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Mar 22, 2011 01:25 AM    Msg. 1 of 5       
So if I make a plane in Gmax, let's just say that that was my map, nothing but a flat plane. But I made a box for a frame and attached my plane to the frame. Then I could export the plane as a map without defying the rule about open edges and not getting the error: "there is no geometry to export." Could I do that?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 22, 2011 01:29 AM    Msg. 2 of 5       
no.
You can link multiple objects to a frame, but an open edge is still an open edge.
You can have render only ones.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Mar 22, 2011 08:26 PM    Msg. 3 of 5       
Quote: --- Original message by: Maniac1000
no.
You can link multiple objects to a frame, but an open edge is still an open edge.
You can have render only ones.


So then I can't use a plane? :(


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Mar 25, 2011 11:14 PM    Msg. 4 of 5       
Would a flattened box not do? Then it's almost a plane, and will work in the Halo engine! Just give it a little bit of depth, and you're set. :D


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Mar 27, 2011 12:40 AM    Msg. 5 of 5       
Quote: --- Original message by: Diaboy
Would a flattened box not do? Then it's almost a plane, and will work in the Halo engine! Just give it a little bit of depth, and you're set. :D


Oh ok, that's a good idea.

 

 
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