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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Script-Dialogue Speaking AI

Author Topic: Script-Dialogue Speaking AI (2 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Mar 19, 2011 06:21 PM    Msg. 1 of 2       
what script command makes a Biped/Actor preferably actor, speak a sound file?

EG:sound\dialog\c10\c10_191_aussie

thanks.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Mar 19, 2011 08:10 PM    Msg. 2 of 2       
The way to do this is indeed a biped.

(sound_impulse_start "path\to\sound\tag" "biped_name" 1)

That is the most direct way to make a biped speak (he will automatically move his mouth, dialog tags contain "mouth data" which is a small mouth movement and head bob).

 

 
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