
WSYD Zeta
Joined: Mar 15, 2011
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Posted: Mar 19, 2011 01:54 AM
Msg. 1 of 12
It compiled fine in tool with no errors i havent seen in my working beta maps. Is it ecause i using the mongoose animation tag? Or is it because the easy halo script i made is causing problems. All the flags are at least 1 unit above the ground.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 19, 2011 02:01 AM
Msg. 2 of 12
you need to go to your halo custom edition game folder and find the file called debug.txt open that. copy the last paragraph of it in your next post.
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Mar 19, 2011 02:13 AM
Msg. 3 of 12
03.18.11 23:05:27 tool pc 01.00.00.0609 ---------------------------------------------- 03.18.11 23:05:27 reference function: _write_to_error_file 03.18.11 23:05:27 reference address: 42ca20 03.18.11 23:05:27 Couldn't read map file './toolbeta.map' 03.18.11 23:05:31 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 03.18.11 23:05:31 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 03.18.11 23:05:33 WARNING: 48 clusters in structure_bsp levels\landingpad\landingpad have no background sound or sound environment. 03.18.11 23:05:54 loc: Tried to add item ui\hud\hud_item_messages with different size (9996) than expected (3636). 03.18.11 23:05:54 bitmaps: Tried to add item ui\hud\bitmaps\combined\hud_msg_icons__pixels with different size (602112) than expected (327680). 03.18.11 23:05:54 bitmaps: Tried to add item ui\hud\bitmaps\combined\hud_msg_icons with different size (2940) than expected (2876). 03.18.11 23:05:54 loc: Tried to add item ui\hud\hud_icon_messages with different size (3400) than expected (1096).
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 19, 2011 02:35 AM
Msg. 4 of 12
that...i haven't got a clue.
hud messages,so i would think that's the script that's maybe not right.
edit:are compiling a UI or what?
Edited by ally on Mar 19, 2011 at 02:38 AM
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Mar 19, 2011 02:41 AM
Msg. 5 of 12
I'm just trying to compile my map. How can I check if the hud im using is intact? Maybe that tag is causing problems. Edited by WSYD Zeta on Mar 19, 2011 at 02:57 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 19, 2011 03:01 AM
Msg. 6 of 12
You should be able to check them in guerilla,do that. Maybe you messed with your tags and should re-install.
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Mar 19, 2011 03:22 AM
Msg. 7 of 12
Well, I reinstalled haven't gotten to where I was in my past scenario. Guess I learned that you gotta test after every change to the tags directory. Edited by WSYD Zeta on Mar 19, 2011 at 04:00 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 19, 2011 03:59 AM
Msg. 8 of 12
how did you compile your script?
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Mar 19, 2011 04:02 AM
Msg. 9 of 12
I didn't compile it at all i just used easy halo scripter and put it into hsc format. Should i have compiled it with tool or something?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 19, 2011 07:29 AM
Msg. 10 of 12
First, after you save your script in data\levels\(path to your map), open your scenario in sapien, open the File menu and click Compile Scripts.
Second, is your map single-player or multi-player?
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Mar 19, 2011 03:26 PM
Msg. 11 of 12
Multi-player. Today I tested by compiling a map I haven't work on yet. Got this error: 03.19.11 12:21:20 tool pc 01.00.00.0609 ---------------------------------------------- 03.19.11 12:21:20 reference function: _write_to_error_file 03.19.11 12:21:20 reference address: 42ca20 03.19.11 12:21:20 Couldn't read map file './toolbeta.map' 03.19.11 12:21:22 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 03.19.11 12:21:22 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 03.19.11 12:21:22 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 03.19.11 12:21:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 03.19.11 12:21:24 WARNING: 48 clusters in structure_bsp levels\landingpad\landingpad have no background sound or sound environment. 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_background__pixels with different size (0) than expected (32768). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_background with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_ctf__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_ctf with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_king__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_king with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_oddball__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_oddball with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_race__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_race with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_slayer__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_slayer with different size (108) than expected (220). Does this mean anything? Or is it just because I haven't worked on this scenario?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 31, 2015 07:17 AM
Msg. 12 of 12
Quote: --- Original message by: WSYD Zeta Multi-player. Today I tested by compiling a map I haven't work on yet. Got this error: 03.19.11 12:21:20 tool pc 01.00.00.0609 ---------------------------------------------- 03.19.11 12:21:20 reference function: _write_to_error_file 03.19.11 12:21:20 reference address: 42ca20 03.19.11 12:21:20 Couldn't read map file './toolbeta.map' 03.19.11 12:21:22 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 03.19.11 12:21:22 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 03.19.11 12:21:22 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 03.19.11 12:21:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 03.19.11 12:21:24 WARNING: 48 clusters in structure_bsp levels\landingpad\landingpad have no background sound or sound environment. 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_background__pixels with different size (0) than expected (32768). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_background with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_ctf__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_ctf with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_king__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_king with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_oddball__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_oddball with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_race__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_race with different size (108) than expected (220). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_slayer__pixels with different size (0) than expected (16384). 03.19.11 12:21:38 bitmaps: Tried to add item ui\shell\bitmaps\team_icon_slayer with different size (108) than expected (220). Does this mean anything? Or is it just because I haven't worked on this scenario? If the map plays fine then it's just tool telling you it didn't expect these files to have been edited to a newer size. Which is what I am assuming is what happened otherwise tool would have shutup about it. Edit: Fuqberries this is a 2011 thread. Edited by SS Flanker on Jan 31, 2015 at 07:18 AM
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