
ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 18, 2011 11:00 PM
Msg. 1 of 4
okay,i made the appropriate bitmap in photoshop,i added it in materials in max and setup a shader_chicago,not being sure if this was the right shader i also looked at the shader_glass. basically i have no idea how to setup the correct shader for this.here's an image of where i wanted the glass... glass would added to cover the square gap. typical image isn't showing up. Edited by ally on Mar 18, 2011 at 11:06 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 18, 2011 11:25 PM
Msg. 2 of 4
not sure about glass but, i would try use the warthog windshield shader (copy paste rename) then swap to the bitmap you want to use, and adjust from there.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Mar 19, 2011 11:43 AM
Msg. 3 of 4
Make sure the texture you made has an alpha channel (transparency). Compile the Texture in Tool open the texture in Guerilla Change Color Key Transparency to Explicit Alpha and save Compile the texture once more in Tool it should now be transparent.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 20, 2011 07:23 AM
Msg. 4 of 4
got it done,i had already setup the transparency etc when i made the bitmap in photoshop but,the info would have been handy if i hadn't,i went with the windshield shader then added my bitmap to it. thanks for the help with this,just need to fix the texture on the border :) 
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