
tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 17, 2011 05:12 PM
Msg. 36 of 62
Whats awesome?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 17, 2011 05:58 PM
Msg. 37 of 62
Quote: --- Original message by: goldkilla88One of the Slap brothers is working on it, from what I know, it will be released sooner or later when it is done. Quote: wow, i didn't think it was possible to misspell L.O.L Wow, seriously? It's easy to tell, he spelled it wrong on purpose dip-s***. Edited by goldkilla88 on Mar 17, 2011 at 03:53 PM and people say i take things to seriously, it was a joke, i know he spelled it wrong on purpose, who didn't?, (rhetorical), i'll just end every part of every post with things like that so people wont get offended, and freak out (informative) Edited by grunt_eater on Mar 17, 2011 at 05:58 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 17, 2011 06:01 PM
Msg. 38 of 62
Grammar or smileys could help.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 17, 2011 07:21 PM
Msg. 39 of 62
How about we get back on topic now ok?
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 17, 2011 11:06 PM
Msg. 40 of 62
Quote: --- Original message by: DwoodQuote: --- Original message by: Dwood pretty sure you still die if vehicles hit you... . .
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 18, 2011 11:56 AM
Msg. 41 of 62
lol because he's trying to make a point that vehicles will kill you even if you have armor lock on, Even so, I would still like to have one for my SP.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 18, 2011 12:03 PM
Msg. 42 of 62
What's the use if vehicles kill you unless you spawn some invisible collision around you and disappears afterwards. Edited by XlzQwerty1 on Mar 18, 2011 at 12:03 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 18, 2011 12:21 PM
Msg. 43 of 62
Since ive been hovering over this topic for the past week wondering when someone would explain exactly what this 'armor lock' is (sounds like a giant lock in knight armor falls on you, but that doesnt seem like something someone would want..) I finally went and googled it. http://halo.wikia.com/wiki/Armor_Abilitiesif that article isnt acurate, then thats your fault for never telling us what you want. Since your immobile, and vehicles can't kill you, then the obvious first part is to move a object to you, and attach you to it. Poof, you cant move, and the object gets hit instead. Since explosions will still hurt, you need to next script damage off for yourself. sounds MP friendly so far. When its attached, create an damage_effect that hurts plasma grenades and rockets, and in the their destroyed effect, have them spawn new ones (make this damage_effect the only thing that can hurt it) that way it can peal plasma nades off you (for the rocket, make its recreate effect so it makes a new one in a different angle to deflect it) Now, the vehicles blowing up if they hit you fast enough.. simply set up 4 biped attached to this object on you, having them in pairs of two. use looking scripts in these pairs of two to see the timing between when they enter the outer pair, and when they get up to the inner pair, and if its within the time you've set, then blow their vehicle up. the EMP will also use these two sets of bipeds. first create your electic effect, and then people who are in the inner set, attach their vehicle to an object for a minute or so (wiki never gave me any detail on the EMP, making stuff up right here) and the outer ring make it 20 seconds that they are attached to something. only make the outer set active after you've used the thing for a while (idk, I really don't get why you didnt just explain what you wanted.. would of been easier) Now, if you only want this to activate when your standing on ground, you would use an action test for jump, wait a second, attach an object on your back that shoots projectiles downwards with a very low range, and if those projectiles hit ground, they create a damage effect that can only damage itself. if this object is alive, you know you are inair, if its dead, your on ground again. Think I covered everything I read in that article...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 18, 2011 02:52 PM
Msg. 44 of 62
i have made a way that requires no scripting and makes it so vehicles wont kill you, and so vehicles will blow up on impact,(only on single player because destructible vehicles wont sync on multi player), and the emp does happen, not sure how to make it so at the end of the limited amount of time your allowed to use it it does the E.M.P though, it does make you invincible and i'm still working on making it so you can't move, but other then that and the animation, i'v got it down, ok, so, armor lock is a halo reach armor ability that makes it so you can become completely invincible, but at the cost of your movement, in reach if a vehicle hits you it will be destroyed, but in CE that only works for SP because it wont sync, at the end of the time limit your allowed to use it, it sets off an E.M.P that will take out the shields of anyone nearby and can send a vehicle flying, it is used for mostly defense but does have offence portions, if you have any more questions about armor lock or want to see it here's a vid http://www.youtube.com/watch?v=VQGsbngnCEk
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Mar 18, 2011 10:05 PM
Msg. 45 of 62
Quote: --- Original message by: eliteslasher Armor lock is not just defensive though. I have actually used it offensively (not by draining shields) Ever watch Fails of the Weak? Armor lock can kill in many different ways and I have used a few of them. You mean Armor locking a second before a vehicle hits you so it explodes, or armor locking while on an enemy's falcon so it turns off and falls?
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 19, 2011 05:07 PM
Msg. 46 of 62
lol...both of those are good ideas xD
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Mar 21, 2011 12:09 PM
Msg. 47 of 62
Just to clear some things up: Quote: --- Original message by: Dwood You die if vehicles hit you... In my version, the vehicle goes straight through you, but does no damage. I thought of a fix already (to make vehicles bounce off you) but I really just haven't touched Halo stuff in a while. I gave the tags to Slap Happy in hopes that he'd finish and release them but I'm assuming he stopped working on them because they were a mess. I believe I still have them somewhere but I'd really rather not release such an unfinished product because I know people will just throw it in their maps without cleaning up the tags at all. Quote: --- Original message by: SlappyThePirate I'm reminding you again that you need to make a new unit animation stance and script the unit_set_seat for the player to use that stance. And also, I believe unit_set_seat is flawed because (as far as I know) once you force the biped back into "stand", the player can't crouch. Edited by SeanTheLawn on Mar 21, 2011 at 12:15 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 21, 2011 03:38 PM
Msg. 48 of 62
I don't know what the deal is with crouching in reach... I thought these guys were getting rid of crouch anyway.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Mar 21, 2011 04:01 PM
Msg. 49 of 62
I got messed up on the script making it sync - just took a break to teach myself more scripting for multiplayer sync.
It is better to allow a damage effect to cause vehicles to bounce off, or to drive through without damaging you.
One major problem is lack of proper physics. You can activate the armor while in the air, and there you remain frozen, off the ground until the effect timer expires. While I did get it [physics] to work on the ground, then I encountered another problem: spinning/tipping when hit by a vehicle - which causes ejection - this can be eliminated with rider ejection = zero. But I hate that, as it also effects all vehicles and is unrealistic to the effect.
Sean - if you want to release to another who is better qualified, no harm no foul - thank you for allowing me to try - I didn't respond earlier because I didn't want others hounding me for the tags/script as they have hounded you [HA!].
You did an excellent proof of concept, and your tags/effects are just fine, it's the script that is messy (no offense) I did encounter issues when using a plyrnum script variation (biped crush method) so I moved on to enhance the shielding effects and the emp burst. I have reached the level of my incompetence, and would be better for someone with some proven skills, including biped anims - I suggest SlappyThePirate - while others may be interested, he has the skills to complete it and is known to be trust worthy.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 21, 2011 05:28 PM
Msg. 50 of 62
well it's nice to see that this project is moving along :), i am not trying to hound you, but i am curios what button you used to activate it, not so i can try to duplicate it but so i can see if it can be used in a map along with my jetpack, and i have fixed the bugs (thanks to the community)
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 21, 2011 07:17 PM
Msg. 51 of 62
If you guys ever finish it let me know 
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Mar 22, 2011 11:25 AM
Msg. 52 of 62
Quote: --- Original message by: Slap Happy Sean - if you want to release to another who is better qualified, no harm no foul At this point you've got as much of a right to pass it on to someone as I do. If you think you know someone who can finish it, by all means let them have it.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 1, 2011 05:13 PM
Msg. 53 of 62
Sooo, has anyone tried to fix it up and finish?  I'd hate to see this amazing project just die off. E: DON'T DIE ON ME GUYS! THIS JUST HAS TO BE FINISHED! Edited by spartan314 on Apr 4, 2011 at 01:55 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 13, 2011 11:02 AM
Msg. 54 of 62
Quote: --- Original message by: Slap Happy You can activate the armor while in the air, and there you remain frozen, off the ground until the effect timer expires. Could you by chance make an effect that does a ton of downward force and makes you hit the ground?. i mean i have no idea what your setup is or how the armor lock itself works. But i figured i might as well throw it out Edited by grunt_eater on Apr 13, 2011 at 11:03 AM
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kornman00
Joined: Jul 15, 2010
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Posted: Apr 14, 2011 08:51 PM
Msg. 55 of 62
Quote: --- Original message by: Dwood You die if vehicles hit you... Unless you spawn an effect while in armor lock which exerts enough force/damage to send vehicles flying, and their passengers to their deaths, before they even get within an inch of the player.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 14, 2011 10:12 PM
Msg. 56 of 62
Easy. Make a new damage effect and make the radius big enough that anything that comes within the reach is withing half of a foot from the cyborg. and make it do a ton of instantaneous acceleration. Now making it do it only on the vehicle and not the other players i have no idea. But making the damage effect do a ton of damage to the vehicle to kill it's rider is done in the damage modifier
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 18, 2011 05:00 AM
Msg. 57 of 62
So has anyone tried it with Grunts suggestion?
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Apr 18, 2011 07:05 AM
Msg. 58 of 62
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Slap Happy You can activate the armor while in the air, and there you remain frozen, off the ground until the effect timer expires. Could you by chance make an effect that does a ton of downward force and makes you hit the ground?. i mean i have no idea what your setup is or how the armor lock itself works. Edited by grunt_eater on Apr 13, 2011 at 11:03 AM HELL YEAH! Then I could divebomb people by Armorlocking while above them! Do want! imo not getting ejected from a vehicle is MORE realistic. In real life, when you, say, tip a jeep, does it automatically eject you, right-way-up, through the often solid and existent roof? Nope. You usually stay in the thing, though if we're really going for realism, you'd die anyway.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 18, 2011 09:10 AM
Msg. 59 of 62
1) Crysis airstomp much? minus the 'no damage' part. :P
2) If we were to make it so you dont get ejected out of the vehicle upon death. And make it first person... Whoa.. O_o
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 21, 2011 03:35 AM
Msg. 60 of 62
Quote: --- Original message by: spartan314 So has anyone tried it with Grunts suggestion?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 21, 2011 01:27 PM
Msg. 61 of 62
Wait what vehicle is it we're getting ejected from?. Is the armor lock a vehicles with animations that look like armor lock?...Interesting method of doing it
EDIT: No it's not a Crysis airstomp. It is not made to punch someone it's made to push you down to the ground and not allow you to sit in midair like they said there having trouble with. I'm throwing out suggestions to try and get this thing to work and get finished :/ Edited by grunt_eater on Apr 22, 2011 at 02:28 PM
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 23, 2011 12:08 AM
Msg. 62 of 62
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