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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »dead bipeds

Author Topic: dead bipeds (5 messages, Page 1 of 1)
Moderators: Dennis

Stompy
Joined: Oct 15, 2010


Posted: Mar 10, 2011 12:57 AM    Msg. 1 of 5       
i want to have dead marines spawn in a map so i spawned a marine biped and clicked the checkbox under property view that reads dead. this made the biped dead but when i go in to the map in halo the dead bipeds dont spawn. how do i make them spawn? (i did aall of this in saipien in case you were wondering)


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Mar 10, 2011 01:05 AM    Msg. 2 of 5       
well, that happens..i think its because..like ingame, the bodies dissapear...
you should get a .scenery tag or something :S


Stompy
Joined: Oct 15, 2010


Posted: Mar 10, 2011 01:06 AM    Msg. 3 of 5       
crap i was afraid of that...mumble....mumblemumble...tagspace hoggin....mumble...scenery tags...mumble


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Mar 10, 2011 03:54 AM    Msg. 4 of 5       
oh....sorry? o.o


stunts513
Joined: Jul 6, 2008

xfire: stunts513


Posted: Mar 10, 2011 07:23 PM    Msg. 5 of 5       
you could always name the bipeds and script them to spawn with something like this

(script startup bipeds
(object_create bipednamegoeshere)
)


think that syntax is right, don't really want to make the script my self to test the syntax right now though

 

 
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