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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »need some help with a light volume tag

Author Topic: need some help with a light volume tag (1 messages, Page 1 of 1)
Moderators: Dennis

stunts513
Joined: Jul 6, 2008

xfire: stunts513


Posted: Mar 4, 2011 09:40 PM    Msg. 1 of 1       
i am working on my own version of the Inamberclad and i am working on the engine light volumes, but i could use some help, i haven't worked much with light volume tags before and i cant seem to make a decent basis for my tag because i can't extract halo 2 tags.... i can view the tags in entity for halo 2 xbox maps, but i can't make heads or tails outta the data cause its in bytes if i remember correctly, so i cant copy anything from it. Would really appreciate any help, and il give credit where it is due when i release the map. Also on an unrelated problem with my inamberclad model, anytime u toss a grenade or fire a weapon near it, the alpha channel takes effect, and u see through areas. I know i could fix it by deleting the alpha channels but why is it doing this?

p.s. The engine light volume look im going for is the moving Inamberclad scene at the end of New Mombassa level in halo.
Edited by stunts513 on Mar 4, 2011 at 09:42 PM

 

 
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