A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »expot fail

Author Topic: expot fail (3 messages, Page 1 of 1)
Moderators: Dennis

jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 2, 2011 03:23 AM    Msg. 1 of 3       
i don't know if it is fixable but when i try to export my model bluestreak goes through the whole process, then just before getting to choosing the save area 3ds max freezes, this hasn't ever happened before.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 3, 2011 05:02 AM    Msg. 2 of 3       
Is it just on one map and/or object you are doing?
If so, poly count?
Also, what is your system specs? If you can, make sure to have as many programs as you can stopped prior to exporting to save CPU and especially have any programs that would use GPU closed besides 3DS Max.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 4, 2011 05:24 PM    Msg. 3 of 3       
poly count: how do i find it

Manufacturer:Gigabyte Technology Co., Ltd.
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 2046MB RAM
Hard Drive: 500 GB
Video Card: NVIDIA GeForce 8800 GT
Monitor: Generic PnP Monitor
Sound Card: Realtek Digital Output (Realtek High Definition Audio)
Speakers/Headphones:
Keyboard: USB Root Hub
Mouse: USB Root Hub
Mouse Surface:
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.100608-0458)

i got these from xfire and don't bring a vista argument here

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:59 PM 141 ms.
A Halo Maps Website