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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »compiling

Author Topic: compiling (2 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Mar 1, 2011 03:34 AM    Msg. 1 of 2       
my halo 3 scorpion tank isnt compiling all the textures (shader models,etc).they are assigned properly and there is only one that compiles wich is the scorpion tank cannon.heres a pic of the assigned materials and all faces match the material ID's in material editor.



only one shader.....


debug when tag is placed

03.01.11 18:56:19 tool pc 01.00.00.0609 ----------------------------------------------
03.01.11 18:56:19 reference function: _write_to_error_file
03.01.11 18:56:19 reference address: 42ca20
03.01.11 18:56:19 Couldn't read map file './toolbeta.map'
03.01.11 18:57:00 local player 0, weapon (0x0), deleted unexpectedly
03.01.11 18:57:31 EAX: 0x00000000


please help if you know what the problem is!
thanks
from cheddars
03.01.11 18:57:31 EBX: 0x00000101
03.01.11 18:57:31 ECX: 0x0013F3EC
03.01.11 18:57:32 EDX: 0x7C90E514
03.01.11 18:57:32 EDI: 0x0013E168
03.01.11 18:57:32 ESI: 0x00000000
03.01.11 18:57:32 EBP: 0x0013E040
03.01.11 18:57:32 ESP: 0x0013E030
03.01.11 18:57:32 EIP: 0x7C90E514, C3 8D A4 24 ?????
03.01.11 18:57:32 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 3, 2011 12:58 PM    Msg. 2 of 2       
why do you have a shader for nodes? Does that mean nodes as in something on the tank or nades as in nodes that halo uses for defining where smoke, cannon fire, machine gun fire comes from? If so, those should not be in your shaders and if shaders are APPLIED to the nodes, that is why they are not working I bet.

Also, I recommend better organization of your tag folders, every object should have it's own folder and within that folder should have more folders for bitmaps and shaders. A shader is not good to just have sitting in tags in general because your model, when compiled, may go off and link to a different shader with the same name if one exists.

 

 
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