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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »A10 Campaign Effect dude

Author Topic: A10 Campaign Effect dude (5 messages, Page 1 of 1)
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DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Feb 28, 2011 06:54 PM    Msg. 1 of 5       
google traductor

Hi I wonder if this environment, scenary or script in the beginning of the mission of the pillar of autum when finished testing etc kill the guard. and when it leaves the door marine and nothing remains and operates the door and I follow and operates a tube as you do for that if you want to put that script in a map or scenary is


Hola este quisiera saber si es ambiente, scenary or script de que en el inicio de la mision del pillar of autum cuando ya termino las pruebas matan al guardia etc. y cuando sale el marine de la puerta y se sigue y de la nada explota la puerta y yo me sigo y explota un tubo como le hago para eso si lo quiero poner en un map que script o scenary es


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Mar 1, 2011 10:31 AM    Msg. 2 of 5       
Explosion: dynamic effect + damage effect.

Fire: scenery.

Crewman: biped/character.

Scripting is only needed if you're trying to time it with certain actions.


Traducción al español:

Explosión: efecto dinámico + efecto de daño.

Fuego: paisaje.

Tripulante: bípedos / personaje.

Secuencias de comandos sólo es necesario si usted está tratando de que el tiempo con ciertas acciones.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Mar 1, 2011 02:46 PM    Msg. 3 of 5       
Scripting is only needed if you're trying to time it with certain actions.


is exactly what I want the script as one of two halo campaign that made the explosion a tigger by passing a volume or a certain time and that in turn activates the countdown on the screen as if the covenant comes A10 as a lifepood and becomes the explosion of the grenade plasma is the command to do that the explosion and countdown


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 1, 2011 03:48 PM    Msg. 4 of 5       
place where you want the effects to happen during the level in sapien, if some are scenery make sure to check the box that dosen't make the spawn at start up, and then just script everything to spawn in.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Mar 1, 2011 05:47 PM    Msg. 5 of 5       
Quote: --- Original message by: Higuy
place where you want the effects to happen during the level in sapien, if some are scenery make sure to check the box that dosen't make the spawn at start up, and then just script everything to spawn in.


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