
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 28, 2011 01:27 AM
Msg. 1 of 7
I'm trying to get my AI to move, but they just stand there. Do I use a script?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 28, 2011 01:29 AM
Msg. 2 of 7
either use a command list or put firing positions where u want the ai to go to then use a ai magically see command and the ai should run to the firing positions
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 2, 2011 07:29 PM
Msg. 3 of 7
do they not move ingame or is it just in sapien, if it's ingame then in sapien go to mission ai encounters squads and you should see move positions make a few of those and you can also make a command list heres a tutorial http://www.youtube.com/watch?v=lxWYgZfxMa0
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 2, 2011 11:09 PM
Msg. 4 of 7
nvm i did a test with just the elites and they started moving, except they were patrolling, not charging into battle. i used the looping back and forth or something like that in Sapien. how do i make them charge into battle?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 3, 2011 04:28 AM
Msg. 5 of 7
place the ai away from their firing positions and the firing positions where you want them to charge to and start fighting
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 4, 2011 12:23 AM
Msg. 6 of 7
Quote: --- Original message by: Muscl3r place the ai away from their firing positions and the firing positions where you want them to charge to and start fighting Then have a (or preferably add to a) continuous script that tells the game that they should magically see the player. (sleep 30) (ai_magically_see_player stuff)
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 4, 2011 05:57 AM
Msg. 7 of 7
yip
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