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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »[REQUEST] Biped

Author Topic: [REQUEST] Biped (11 messages, Page 1 of 1)
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ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 23, 2011 01:04 AM    Msg. 1 of 11       
Does anyone know where I can get the Halo 1 pilot available as a player character...


Phantom 117
Joined: Feb 5, 2011

There are snakes in Myanus


Posted: Feb 23, 2011 01:16 AM    Msg. 2 of 11       
Ooh. Me! Me!

Rip the ai/biped from a10


ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 23, 2011 01:20 AM    Msg. 3 of 11       
Quote: --- Original message by: Phantom 117
Ooh. Me! Me!

Rip the ai/biped from a10


I've ripped it, I have the .biped, I just can't use it because it just sinks right through the ground, I've tried everything to get it to work but it just won't work, so I really need help.


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 23, 2011 01:21 AM    Msg. 4 of 11       
Do you have collision set up?


ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 23, 2011 01:23 AM    Msg. 5 of 11       
Quote: --- Original message by: General Shepherd
Do you have collision set up?



I just do what I do with everything else, use an existing collision, I've tried everything to make it work. Gamma told me it was something to do with the pilot needing bones. :/

When I add a collision it just sinks through the floor. :(


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 23, 2011 01:36 AM    Msg. 6 of 11       
Ah, right. You'd need to re-rig it I suppose, imo it wouldn't be worth it, but if you insist import the model into 3ds MAX and follow these instructions: http://hce.halomaps.org/index.cfm?fid=1001

I'm not sure if you can simply use a marine rig or not, you should inquire Gamma further.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 23, 2011 02:51 AM    Msg. 7 of 11       
Actually, I was going to get the pilot working as an in-game character for my single player map. If you still need the tags when I get them working, I can send them to you.


ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 23, 2011 08:15 AM    Msg. 8 of 11       
Quote: --- Original message by: rerout343
Actually, I was going to get the pilot working as an in-game character for my single player map. If you still need the tags when I get them working, I can send them to you.


Likewise, if I get them, Ill send you them.


ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 23, 2011 08:20 AM    Msg. 9 of 11       
Quote: --- Original message by: waffles
needs custom animations. it was only made for the a30 map for that cutscene thingy and a10 at the end of it. for the collision just use the marines.


I tried giving it marine animations, when I place it in game in Sapien, it does the no animation pose (Jesus pose) and sinks through the floor.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 23, 2011 11:38 AM    Msg. 10 of 11       
Animations are based on the bones of a biped. If a biped has different bones than another, it is unable to use that other's animations. The only animations for the pilot are the cinematic animations which are unsuitable for basic gameplay. You'll have to rig the pilot to marine bones for this to work.


ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 23, 2011 03:28 PM    Msg. 11 of 11       
Quote: --- Original message by: Gamma927
Animations are based on the bones of a biped. If a biped has different bones than another, it is unable to use that other's animations. The only animations for the pilot are the cinematic animations which are unsuitable for basic gameplay. You'll have to rig the pilot to marine bones for this to work.


Will have to Xfire me about that one, unless it's simple.

 

 
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