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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »objective help?

Author Topic: objective help? (3 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Feb 20, 2011 11:05 PM    Msg. 1 of 3       
Be more specific! You mean objectives of HUD messages or nav points?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 21, 2011 01:56 AM    Msg. 2 of 3       
Create a notepad file called hud messages.hmt
in that put stuff like this
obj1=>> appears ingame
obj2=>> yup

obj1 and 2 are what you refer to it in the script; >> app/yup is what appears ingame.
Save the file and compile it in tool. (File should be in data/levels/whatever)
tool hud-messages levels/whatever nameofscenariofile

once it compiles it should already be associated with the scenario
now just script it in
(script startup test
(show_hud_help_text true)
(enable_hud_help_flash true )
(hud_set_help_text obj1)
(hud_set_objective_text obj1)
(sleep 120)
(show_hud_help_text false)
(enable_hud_help_flash false )
)


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 21, 2011 12:26 PM    Msg. 3 of 3       
Maybe you should start with something more simple like scripting

 

 
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