
PirateParty
Joined: Jul 13, 2010
Elite smartman of Smartness
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Posted: Feb 16, 2011 04:42 PM
Msg. 1 of 4
After completing my bsp for my map, and doing UVW mapping. I did all the shaders for my custom bitmaps (2048x2048 each) structure and lightmaps give me no errors at all, but when I open the level in saipen, I get this.  Oh, and I did have nearly coplanar surfaces earlier that I fixed if that means anything. Edited by PirateParty on Feb 16, 2011 at 05:03 PM
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Feb 16, 2011 05:10 PM
Msg. 2 of 4
Sart the console and type this:
radiosity_quality 0
Then: Radiosity_start (Wait for 0 numbers in screen)
Radiosity_save
that should work
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PirateParty
Joined: Jul 13, 2010
Elite smartman of Smartness
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Posted: Feb 16, 2011 05:11 PM
Msg. 3 of 4
Never mind, fixed it
apparently bluestreak did not properly compile my jms file so I manually fixed it.
thanks georgespartan01 for helping me anyway! Edited by PirateParty on Feb 16, 2011 at 05:14 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 16, 2011 09:55 PM
Msg. 4 of 4
Actually, you did not have a problem at all, sapien said it could not teleport camera into the bsp, which means your camera is in an out of bounds area, by deleting your camera and sapien txt/cfg/config files, the camera will revert back to 0.0.0
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