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Author Topic: My project idea for CE3 (AI Trainer) (49 messages, Page 2 of 2)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 13, 2011 05:33 PM    Msg. 36 of 49       
Quote: --- Original message by: TM_L0d3man


Who are you to determine what is and what isn't pointless in other people's life?



Edited by TM_L0d3man on Feb 13, 2011 at 05:32 PM


exactly.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 13, 2011 05:35 PM    Msg. 37 of 49       
Srry anonymous but TM_L0d3man right :D
Edited by darksoldier on Feb 13, 2011 at 05:36 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 13, 2011 06:05 PM    Msg. 38 of 49       
Quote: --- Original message by: TM_L0d3man

This coming from the boy who can't even quote someone correctly.
It's also much easier to say someone's post failed rather than to actually pont out how they failed/provide "counter-arguments".

Ah the feebleminded individual you are, it's almost refreshing.

PS: Who are you to determine what is and what isn't pointless in other people's life?
You are nobody kid.

Edited by TM_L0d3man on Feb 13, 2011 at 05:32 PM


Boy? Okay, child.

So your now going to try and blame me on the forums disability to generate the code correctly.

The fact of that matter is I gave my opinion, and of course, someone has got to butt-in on it. It should end right there, and I didn't provide "counter-arguments" because I can't be bothered to argue with children for ages as you would of course carry it on. LOL.

So, how about you shut up, and don't comment on my opinion's which I can say how I wish. LOL Fail.
Edited by anonymous_2009 on Feb 13, 2011 at 06:19 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 13, 2011 06:20 PM    Msg. 39 of 49       
Its all actions and consequences.
It is our duty as good posters to give you crit on your terrible posting habits.
nice post Lod3man


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 13, 2011 06:38 PM    Msg. 40 of 49       
TM LOd3man with absolutely right! I think if some people might hold, the community will be very rewarding halo to fill in the modding progress with the help of several key people ^ ^ More unnecessary war!


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Feb 13, 2011 10:49 PM    Msg. 41 of 49       
Well, I'm working on my actor and actor varients now.


Well, I bumped into an .actor called

cyberdyne.actor

Wow, it's better than mine, so I'm going to use it.
Edited by Xoronatus on Feb 13, 2011 at 11:58 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 13, 2011 11:38 PM    Msg. 42 of 49       
lod3man owns


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Feb 14, 2011 02:41 AM    Msg. 43 of 49       
hey guys

keep trying

I'm not even going to get involved. this is like a watching a fistfight on the short bus

Edited by HaloIsAHorribleGane on Feb 14, 2011 at 02:44 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Feb 14, 2011 05:51 PM    Msg. 44 of 49       
Lodeman makes a good point about almost all critiques. I agree.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 14, 2011 08:01 PM    Msg. 45 of 49       
Return to the topic of the thread "My project idea for CE3 (AI Trainer)" or face a ban.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Feb 15, 2011 01:43 AM    Msg. 46 of 49       
Does anybody know how to do Chiron TL34? I mean, it's so hard to even find all of the different areas, let alone integrate them into balanced gameplay. (It'll work out eventually, it always works that way with me ). However major things I would appreciate some feedback on:

1. Should I make a team version and a free for all version for each map, so since there are 19 default maps from installation, there would be 38 of my AI maps.

2. Should I actually have this for CE3??

Xoronatus :D


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Feb 15, 2011 02:03 AM    Msg. 47 of 49       
I think that for the smaller maps (i.e. Battle Creek, Longest, etc.) you should do FFA, but for the much larger maps (BG, Ice Fields, etc.), use Team gametypes. This, I think, will improve upon gameplay and cut down on unnecessary map modding, thus, less work for you.

Plus, it's more fun to have FFA on a small map than it is a large one ^_^


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 15, 2011 12:46 PM    Msg. 48 of 49       
I always found spawn killing to be a problem on the smaller maps like Beaver Creek. You should do an FFA version and a Team version


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Mar 8, 2011 12:14 AM    Msg. 49 of 49       
New plan guys, I'm doing this for CE3. I plan on showing off 2 or maybe 3 maps. Probably 2 though. Each one will demonstrate different gameplay styles. Vehicles vs foot. etc.


Edited by Xoronatus on Mar 23, 2011 at 01:35 AM

 
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