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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bloodgulch(mod) sync online??

Author Topic: Bloodgulch(mod) sync online?? (6 messages, Page 1 of 1)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Feb 11, 2011 01:33 AM    Msg. 1 of 6       
Could I take the original Bloodgulch, and modify it slightly, perhaps change some bitmaps, for the ground or the assault rifle and compile it as the original map, it would still sync online with other people's original bloodgulch right?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 11, 2011 01:10 PM    Msg. 2 of 6       
I'm pretty sure it works for trial


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Feb 11, 2011 05:29 PM    Msg. 3 of 6       
Yeah, I just tried, it, changed some bitmaps, and it said, "unable to join game" or something like that. I remember in Halo Trial, there was bitmap.map mod where it changed all of the bitmaps.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 11, 2011 06:30 PM    Msg. 4 of 6       
This only works for Halo PC and Trial where you use HMT to import bitmaps, sadly it does not work for Halo CE.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Feb 13, 2011 12:12 AM    Msg. 5 of 6       
Quote: --- Original message by: XlzQwerty1
This only works for Halo PC and Trial where you use HMT to import bitmaps, sadly it does not work for Halo CE.



Aw, ok. Oh wait, but what about that texmod thing that I saw somewhere on this forum!

http://www.youtube.com/watch?v=nHWfuetYwlI


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 13, 2011 12:36 PM    Msg. 6 of 6       
It is a nuisance to use texmod as you will have to keep on opening texmod every single time if you want to have new textures on stock halo ce maps for Halo Custom Edition. Halo PC on the otherhand, you do not need texmod, as you can just use HMT.

 

 
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