A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Are there any reach bipeds?

Page 1 of 2 Go to page: · [1] · 2 · Next
Author Topic: Are there any reach bipeds? (59 messages, Page 1 of 2)
Moderators: Dennis

tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 9, 2011 05:56 PM    Msg. 1 of 59       
I was wondering if there are any Reach bipeds for CE, Like the one sphinxbio used in the Reach_Beta map. If there is, where do I download it? Or where do I download the map so I can get the biped. Thanks if you can help.

And if there's not can somebody make one?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 10, 2011 05:11 PM    Msg. 2 of 59       


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 10, 2011 05:55 PM    Msg. 3 of 59       
I'm just going to ask Sphinxbio for his when he gets online on xfire.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 10, 2011 06:33 PM    Msg. 4 of 59       
1. what does sphinxbio's biped look like.
2. did he make the map named reach beta
3. if he did can you also ask him if you can post the link here


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 10, 2011 07:10 PM    Msg. 5 of 59       
The only reach bipeds I've seen was a H3 EVA Spartan with a black visor, with a crappy skull on it to look like Emile.


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Feb 10, 2011 07:49 PM    Msg. 6 of 59       
Quote: --- Original message by: tylerp14
I'm just going to ask Sphinxbio for his when he gets online on xfire.


Sphinxbio just uses tags from protected maps... if people were to release HR models now, they'd be in his next map for sure. No one with a HR biped is going to share at this moment in time. Just wait for another tool like Xtraction to come along.


BlueGrunt 177
Joined: Dec 17, 2010

Grunt voice acting; story lines; textures...


Posted: Feb 10, 2011 07:49 PM    Msg. 7 of 59       
Im almost done with elites. grunts/jackels/marines done. they also have reach sounds and animations


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 10, 2011 08:46 PM    Msg. 8 of 59       
Can you make a awesome looking MC? Reach themed, or H3 Themed looking?


BlueGrunt 177
Joined: Dec 17, 2010

Grunt voice acting; story lines; textures...


Posted: Feb 11, 2011 12:16 AM    Msg. 9 of 59       
Maybe, but there already are Halo 3 themed ones.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 11, 2011 12:39 AM    Msg. 10 of 59       
Sweet, that would be cool if you did. And uh...Link to some Halo 3 Themed Bipeds (Master Cheif or a Spartan?) :)


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Feb 11, 2011 12:42 AM    Msg. 11 of 59       
Overused and outdated, but here:

http://hce.halomaps.org/index.cfm?fid=4686


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 11, 2011 12:45 AM    Msg. 12 of 59       
you want h3 Spartans here http://hce.halomaps.org/index.cfm?fid=4686
and here http://hce.halomaps.org/index.cfm?fid=5538
i did not make these tags i only have them and would like the halo 3 mark v armor if anyone knows where to get it
Edited by grunt_eater on Feb 13, 2011 at 12:40 AM


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Feb 11, 2011 12:47 AM    Msg. 13 of 59       
Lol, I beat you to posting the first link ;)

But really, those bipeds are overused and outdated.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 11, 2011 12:56 AM    Msg. 14 of 59       
i know thats why i want the halo 3 mark iv tags (from a certainer person whose name i wont disclose because i don't want people bothering him) for my halo 3 standoff remake map


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 11, 2011 02:51 AM    Msg. 15 of 59       
Lol thanks guys. I dont really want to use another thread for this but......

I exracted this script from Hugeass Fixed, and would like to know how to use it correctly, it says in sapien its an unmatched parenthesis. Here's the script code:

(script dormant void kill0
(begin
(if
(=
(unit_get_health
(unit
(list_get
(players) 0))) 1.00)
(unit_kill
(unit
(list_get
(players) 0))))))

(script dormant void kill1
(begin
(if
(=
(unit_get_health
(unit
(list_get
(players) 1))) 1.00)
(unit_kill
(unit
(list_get
(players) 1))))))

(script dormant void kill2
(begin
(if
(=
(unit_get_health
(unit
(list_get
(players) 2))) 1.00)
(unit_kill
(unit
(list_get
(players) 2))))))

Etc etc...

Thanks if you can help with this.


BlueGrunt 177
Joined: Dec 17, 2010

Grunt voice acting; story lines; textures...


Posted: Feb 11, 2011 12:41 PM    Msg. 16 of 59       
ill try help


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 11, 2011 01:37 PM    Msg. 17 of 59       
Never Mind with the script. I got it working.
Edited by tylerp14 on Feb 11, 2011 at 02:13 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 11, 2011 06:11 PM    Msg. 18 of 59       
how did you get it working?. i have had this problem myself and would like to know the fix


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 11, 2011 08:29 PM    Msg. 19 of 59       
Ok. Here's the code:

(script dormant kill0
(if
(= (unit_get_health (unit (list_get (players) 0))) 1.00)
(unit_kill (unit (list_get (players) 0)))))

(script dormant kill1
(if
(= (unit_get_health (unit (list_get (players) 1))) 1.00)
(unit_kill (unit (list_get (players) 1)))))

(script dormant kill2
(if
(= (unit_get_health (unit (list_get (players) 2))) 1.00)
(unit_kill (unit (list_get (players) 2)))))

(script dormant kill3
(if
(= (unit_get_health (unit (list_get (players) 3))) 1.00)
(unit_kill (unit (list_get (players) 3)))))

(script dormant kill4
(if
(= (unit_get_health (unit (list_get (players) 4))) 1.00)
(unit_kill (unit (list_get (players) 4)))))

(script dormant kill5
(if
(= (unit_get_health (unit (list_get (players) 5))) 1.00)
(unit_kill (unit (list_get (players) 5)))))

(script dormant kill6
(if
(= (unit_get_health (unit (list_get (players) 6))) 1.00)
(unit_kill (unit (list_get (players) 6)))))

(script dormant kill7
(if
(= (unit_get_health (unit (list_get (players) 7))) 1.00)
(unit_kill (unit (list_get (players) 7)))))

(script dormant kill8
(if
(= (unit_get_health (unit (list_get (players) 8))) 1.00)
(unit_kill (unit (list_get (players) 8)))))

(script dormant kill9
(if
(= (unit_get_health (unit (list_get (players) 9))) 1.00)
(unit_kill (unit (list_get (players) 9)))))

(script dormant kill10
(if
(= (unit_get_health (unit (list_get (players) 10))) 1.00)
(unit_kill (unit (list_get (players) 10)))))

(script dormant kill11
(if
(= (unit_get_health (unit (list_get (players) 11))) 1.00)
(unit_kill (unit (list_get (players) 11)))))

(script dormant kill12
(if
(= (unit_get_health (unit (list_get (players) 12))) 1.00)
(unit_kill (unit (list_get (players) 12)))))

(script dormant kill13
(if
(= (unit_get_health (unit (list_get (players) 13))) 1.00)
(unit_kill (unit (list_get (players) 13)))))

(script dormant kill14
(if
(= (unit_get_health (unit (list_get (players) 14))) 1.00)
(unit_kill (unit (list_get (players) 14)))))

(script dormant kill15
(if
(= (unit_get_health (unit (list_get (players) 15))) 1.00)
(unit_kill (unit (list_get (players) 15)))))

NOTE: Only works once per game, To do it again, restart the game.
Here's a Kill All script:

(script dormant kill_all
(begin
(if
(=
(unit_get_health
(unit
(list_get
(players) 0))) 1.00)
(unit_kill
(unit
(list_get
(players) 0))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 1))) 1.00)
(unit_kill
(unit
(list_get
(players) 1))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 2))) 1.00)
(unit_kill
(unit
(list_get
(players) 2))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 3))) 1.00)
(unit_kill
(unit
(list_get
(players) 3))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 4))) 1.00)
(unit_kill
(unit
(list_get
(players) 4))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 5))) 1.00)
(unit_kill
(unit
(list_get
(players) 5))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 6))) 1.00)
(unit_kill
(unit
(list_get
(players) 6))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 7))) 1.00)
(unit_kill
(unit
(list_get
(players) 7))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 8))) 1.00)
(unit_kill
(unit
(list_get
(players) 8))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 9))) 1.00)
(unit_kill
(unit
(list_get
(players) 9))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 10))) 1.00)
(unit_kill
(unit
(list_get
(players) 10))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 11))) 1.00)
(unit_kill
(unit
(list_get
(players) 11))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 12))) 1.00)
(unit_kill
(unit
(list_get
(players) 12))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 13))) 1.00)
(unit_kill
(unit
(list_get
(players) 13))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 14))) 1.00)
(unit_kill
(unit
(list_get
(players) 14))))
(if
(=
(unit_get_health
(unit
(list_get
(players) 15))) 1.00)
(unit_kill
(unit
(list_get
(players) 15))))))

Do NOT Do "continuous"! You will keep dying!

Devmode must be ON When in a server for this to work. In devmode type "wake kill0, wake kill1," etc etc. And "wake kill_all" for this to work in-game.

Edited by tylerp14 on Feb 11, 2011 at 08:49 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 12, 2011 11:13 AM    Msg. 20 of 59       
i meant i had tried to make a script work and it had said that. not that that particular script wouldn't work


BlueGrunt 177
Joined: Dec 17, 2010

Grunt voice acting; story lines; textures...


Posted: Feb 12, 2011 06:42 PM    Msg. 21 of 59       
whaaaaaaaaaaaaaaaaaaa.....????????


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 12, 2011 07:17 PM    Msg. 22 of 59       
No, but fortunately, i found a pic of you and your wife in bed last night. (Hint: your the one on the right)



grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 12, 2011 08:19 PM    Msg. 23 of 59       
if your talking to me than i have nothing to say. if not woooooow! what are you like 5?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 12, 2011 09:10 PM    Msg. 24 of 59       
hey smartone i am dyslexic and you are the one acting like a child so i don't know proper punctuation what does it mater to you and if you respond with something like "cause it bothers me" or some thing like that than i am going to explode and go off on you


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 12, 2011 09:56 PM    Msg. 25 of 59       
Who? ME? No, i just wanted to mess with jedi (tylerp14) We're buddies :)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 13, 2011 09:36 PM    Msg. 26 of 59       
so, does anyone know how to change the battery on the flashlight, please don't respond with just the words "use a script\ it's called scripting dude\try scripting" i know that such a script mite be possible, i just don't know how to make this script, so please post back with that if you can help and you will be given credit in the tutorial on making a jetpack powered by flashlight,


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 14, 2011 12:16 AM    Msg. 27 of 59       
i thought this was supposed to be a reach biped thread...


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 14, 2011 10:44 AM    Msg. 28 of 59       
it is. and i have a forum up for this, but no one there can help me. so i'm looking on all the other forums i am fallowing


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 14, 2011 04:01 PM    Msg. 29 of 59       
No.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 14, 2011 05:01 PM    Msg. 30 of 59       
first off, try reading the forum rules your not supposed to respond with one word or incredibly short posts, second. no to what? no i'm not aloud to post that here ? no to another person. no to what????? it would help to specify ;)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 14, 2011 07:05 PM    Msg. 31 of 59       
i have read the rules, and i wasn't trying to hijack the thread, i am simply trying to add more information to it, i can't find this anywhere so i am trying other places. it isn't threadjacking if i am not trying to steal the attention completely. all i am trying to do is get some help. and if you look. i posted that i have made a thread for this, that was my way of saying that you don't have to post it here


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 14, 2011 07:59 PM    Msg. 32 of 59       
No means no. Do you not understand? I am answering this topic's question

Again, No.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 14, 2011 08:10 PM    Msg. 33 of 59       
Quote: --- Original message by: ODST_Nick
No, but fortunately, i found a pic of you and your wife in bed last night. (Hint: your the one on the right)

http://icanhascheezburger.files.wordpress.com/2007/12/funny-pictures-horse-in-car.jpg



Read the Forum Posting Guidelines
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=27378

  • Be civil. Personal differences should be handled through email or IM and not through posts displayed to everyone. Do not make personal attacks or call someone names.

  • Do Not troll which means do not post messages specifically designed to start arguments or controversy.

  • Do not post unnecessary images or spam a topic with rude and mean spirited images telling someone that the topic has “failed”.




grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 14, 2011 08:52 PM    Msg. 34 of 59       
i posted that trying to get some help, i thought that they had finished talking about halo reach bipeds considering
Quote: --- Original message by: BlueGrunt 177
Im almost done with elites. grunts/jackels/marines done. they also have reach sounds and animations
so i thought that they had resolved that. and was just trying not to let the thread die and all of the people fallowing it to get away without me asking, i am desperate to find this out because i have promised several people that i would post a tutorial on it, so i am sorry if you thought i was stealing. but i wasn't trying to

BACK ON TOPIC
Edited by grunt_eater on Feb 14, 2011 at 09:37 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 14, 2011 11:52 PM    Msg. 35 of 59       
try posting here on halomaps and asking for them,(hint) it helps to tell everyone what your going to be using them for. thats what i did with halo 3 marines

BACK ON TOPIC: pm me for furthermore conversation on this

 
Page 1 of 2 Go to page: · [1] · 2 · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 1:39 AM 125 ms.
A Halo Maps Website