
Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 30, 2011 06:03 PM
Msg. 1 of 5
I would like physics for a model, to make the model impervious to tipping over, meaning an upright object, which cannot be pushed over (or very difficult) - but is still subject to gravity, can be pushed horizontally, but not without great effort/impact.
A very wide x/y axis with 4 points, like a square, and center of gravity, at the center of the square, but very low or on same plane as the square. The scorpion is difficult to tip over, but not very difficult like I want.
Help? Yes, its for a vehicle. I would prefer to make adjustments to the vehicle/model/physics tags rather than re-make the physics.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 30, 2011 07:57 PM
Msg. 2 of 5
Nevermind - I got it.
I created 5 powered mass points, the 5th being center of gravity, assigned mass and density to each, and assigned the node # of center of gravity (frame) to the center of gravity mass point all with 0 z values
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 30, 2011 11:20 PM
Msg. 4 of 5
Why's the banshee so hard to flip? Is it only because it's a flying vehicle?
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 1, 2011 07:26 AM
Msg. 5 of 5
I can make new physics for your vehicle if you want,let me know.
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