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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »What happens when you apply shader environment to dynamic object?

Author Topic: What happens when you apply shader environment to dynamic object? (4 messages, Page 1 of 1)
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XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 29, 2011 04:25 PM    Msg. 1 of 4       
I KNOW SHADER ENVIRONMENTS DO NOT WORK ON ANYTHING BUT BSP, but what happens when you DO apply the shader environment to gbxmodels? I'm just curious.

Again, i know bump maps do not work on dynamic objects but just curious, what happens when you apply shader environments to dynamic objects?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 06:10 PM    Msg. 2 of 4       
I tried it once, and it was uber-fuggled. Don't even bother trying it, you will not get anywhere near desirable results.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 29, 2011 06:40 PM    Msg. 3 of 4       
What happened though? Thats what i wanted to know. What is this uber fuggled tha you speak of?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 06:48 PM    Msg. 4 of 4       
In my case, it became transparent with alpha areas appearing as speckles, the bump map was not there, there was no reflection or detail, and it was really dark. Another one I tried didn't show up at all, and when I tried it on a biped once, it exceptioned.

 

 
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