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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI Ledges

Author Topic: AI Ledges (7 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 28, 2011 09:23 PM    Msg. 1 of 7       
Is there a way I can get AI to jump off little ledges without command lists. Basically, if I have an elite on the second floor, I want him to jump down to the first floor naturally, without command lists.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 28, 2011 09:28 PM    Msg. 2 of 7       
i don't think so. Why don't you want to use a command list?


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 28, 2011 10:46 PM    Msg. 3 of 7       
well, that would make it more complicated. and also, they wouldn't do it on their own, and they would only do it if you told them to, which would make it less interesting. but i'll do that.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 28, 2011 10:55 PM    Msg. 4 of 7       
...ok then


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 29, 2011 07:49 AM    Msg. 5 of 7       
I haven't tried it yet but slappy told me that there is a checkbox in the actor variant called "dives off ledges". Just turn that on.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 08:25 AM    Msg. 6 of 7       
Just use command lists. Once it gets within the defined area, you can make it jump or fall off. I've done this before, it's really quite simple.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 29, 2011 09:38 PM    Msg. 7 of 7       
So then theoretically, I could put a tiny trigger volume in the area where I want them to jump down from, and then the trigger volume would trigger the encounter to run a command list or something like that???

 

 
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