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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »is it possible to make tags and stuff using google sketch up model?

Author Topic: is it possible to make tags and stuff using google sketch up model? (28 messages, Page 1 of 1)
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Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 24, 2011 05:02 AM    Msg. 1 of 28       
I just want peoples opinions on wether u can make stuff with sketch up models or not before I try and fail lol
Edited by Cheddars on Jan 24, 2011 at 05:04 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 24, 2011 05:52 AM    Msg. 2 of 28       
If there is something sketchup is not made for, it's gaming. Sketchup does not understand the sealed collision rule. I do not recomend creating anything whatsoever for this game within it. I know people say "oh but it's so easy to model in this". Well you can see what tool has to say about it when youi have 100 trillion errors of open edges and crossed planes. This isn't anything against you because it is technically possible to create things and people have done it before, but just don't use it. Use gmax or 3ds. Sketchup is for designing things and should really be only used to do just that.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 24, 2011 06:00 AM    Msg. 3 of 28       
K Thank you


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 24, 2011 06:06 AM    Msg. 4 of 28       
Are you asking because you have issues with gmax or 3ds? If so I might be able to help.
I didn't mean to sound harsh really, it just pains me when people try to use sketchup for modeling in because I know it will end in a model full of errors that will just take more time to fix.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 24, 2011 06:11 AM    Msg. 5 of 28       
Nah I just saw some cool reach models


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 06:11 AM    Msg. 6 of 28       
if you want alternatives, you can either check out blender or gmax.

blender is great for 3d modeling in general, and is often used in computer animation. it's quite popular and has a good database of official video tutorials and links to various how-tos on the site, which is extremely impressive for a free open sourced program.

Gmax is a stripped down 3ds max with no rendering capabilities without third-party plugins and missing features, which supports maxscripts used in halo modding. it's a bit of a pain to set up, I've heard of users not being able to get it installed on their machines.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 24, 2011 06:18 AM    Msg. 7 of 28       
Thanks I'll try blender cause I have gmax and I don't really like it
Edited by Cheddars on Jan 24, 2011 at 06:19 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 06:21 AM    Msg. 8 of 28       
okay. this will run you through the basics of the program:
http://gryllus.net/Blender/3D.html

and this is a database of tutorials:
http://www.blender.org/education-help/tutorials/

now go out and make something bad-ass.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 24, 2011 06:24 AM    Msg. 9 of 28       
Lol thnx I'm gonna try make a halo reach scorpion tank


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 24, 2011 07:36 AM    Msg. 10 of 28       
But was it only Gmax and 3DS Max that was could export in some format or something?


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 07:41 AM    Msg. 11 of 28       
I think blender exports to obj which gmax can open


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 24, 2011 07:51 AM    Msg. 12 of 28       
Oh yeah that probably does work.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 24, 2011 07:10 PM    Msg. 13 of 28       
I suggest gmax over blender. You have to export into gmax anyway, and you might even want to move into 3ds max afterwards. If you're already familiar with blender you might as well use that, but honestly I don't know any environment modelers who use blender.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 24, 2011 08:55 PM    Msg. 14 of 28       
Quote: --- Original message by: SlappyThePirate
I suggest gmax over blender. You have to export into gmax anyway, and you might even want to move into 3ds max afterwards. If you're already familiar with blender you might as well use that, but honestly I don't know any environment modelers who use blender.


you ever used blender?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 24, 2011 09:56 PM    Msg. 15 of 28       
You ever use gmax?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 24, 2011 11:35 PM    Msg. 16 of 28       
i used a blender. it made me a smoothie :)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 25, 2011 12:25 AM    Msg. 17 of 28       
Quote: --- Original message by: SlappyThePirate
You ever use gmax?


I've used gmax and it sucks. They never update it anymore, and it can't do anything decent unless you spend weeks learning. And even then, it can do less than a program that takes hours learning how to use it. So yeah, gmax really sucks. I'm about to download blender to see if it is any better.


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 25, 2011 09:25 PM    Msg. 18 of 28       
You sure can.... have fun fixing the massive loads of errors tho :P


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 25, 2011 09:47 PM    Msg. 19 of 28       
Dont bother. Box models = crap.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 25, 2011 09:54 PM    Msg. 20 of 28       
If you're in college, definitely go for 3ds Max through student versions; it's great for modding and animating. Blender is the next best thing for free, but you need Gmax/Maya to export it for HCE currently. You'd think someone would have made an export script for Blender by now....

Also, for those of you who keep using the "Gmax sucks because of all of the box models" argument, that's not why Gmax is inadequate. It's inadequate because it lacks the clarity of 3ds Max, it's more difficult to animate in for beginners, and when your model reaches a certain point its vertices begin to disappear at certain angles.
Edited by DarkHalo003 on Jan 25, 2011 at 09:57 PM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 26, 2011 01:04 AM    Msg. 21 of 28       
Quote: --- Original message by: SlappyThePirate
You ever use gmax?


yes. I made a single weapon and was unimpressed by the lack of tools, including the slice plane.

you ever use blender?

Edited by HaloIsAHorribleGane on Jan 26, 2011 at 01:08 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 26, 2011 01:23 AM    Msg. 22 of 28       
I've been using blender for the past few days and it's way better than gmax. You can actually make decent models in blender... xD


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 26, 2011 07:17 PM    Msg. 23 of 28       
Lol, my google sketchup models arent boxy.... if you wanna see my house project i did for technology class about a year back, but i agree, 3ds is and gmax and blender are waaayyy better than google sketchup.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 26, 2011 07:35 PM    Msg. 24 of 28       
why do I get the feeling that a good number of the people here who say X is better than Y have never used Y and therefore wouldn't be able to make a proper comparison between the two programs due to their lack of experience with Y


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 26, 2011 08:39 PM    Msg. 25 of 28       
Quote: --- Original message by: HaloIsAHorribleGane
why do I get the feeling that a good number of the people here who say X is better than Y have never used Y and therefore wouldn't be able to make a proper comparison between the two programs due to their lack of experience with Y
In my defense, you did say you've used gmax very little. It has slice plane btw.
I've only used blender once, for some converting.
Point is, max is the recommended tool for halo, and I don't like people putting down gmax for what it is. People work on halo for fun, and gmax is probably the best first step for an intro to modeling, conversion, or a small modeling project. It's free and not as CPU-intensive.

I don't know the reasoning behind sketchup or blender, so I won't say anything about them specifically. But of course, if you find its modeling easier and better, I advise that you stick with it. Just remember that you need to convert your stuff and get it ingame, and if that's worth learning a bit of gmax, you can choose that instead.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 27, 2011 03:47 AM    Msg. 26 of 28       
Quote: --- Original message by: ODST_Nick
Lol, my google sketchup models arent boxy.... if you wanna see my house project i did for technology class about a year back, but i agree, 3ds is and gmax and blender are waaayyy better than google sketchup.


Can you pls give me link to your models


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jan 27, 2011 01:23 PM    Msg. 27 of 28       
try out wings3d. all my models(except organics) are in wings3d. it exports almost any 3d format(obviously need gmax/3ds to export to halo)

http://www.wings3d.com

dont know how many times i gotta say this.
pros:
-free
-free?
-FREE!!!!!
-open-source
-only need your mouse for modeling(menus are situation sensitive, different menus for different selections)
-export to almost any 3d format, and got cr4ap load of plugins for others)
-some uvw unwrapping/material editing(materials made in wings get exported along with it)
-only about 30 mb at most
-runs off usb drive
-runs on any os(different versions for linux,mac,windows, and files from one os can be opened in another)

cons:
-no animation system ***YET, its being made***
-no real rendering (it can be done but usually needs a special plugin or such)
-not as many functions as 3dsmax/blender/maya


GOSH!


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 27, 2011 04:05 PM    Msg. 28 of 28       
Quote: --- Original message by: HaloIsAHorribleGane
why do I get the feeling that a good number of the people here who say X is better than Y have never used Y and therefore wouldn't be able to make a proper comparison between the two programs due to their lack of experience with Y


I've used gmax and blender and I've had the same amount of experience with both. I prefer Blender.

 

 
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