
magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
|
Posted: Jan 24, 2011 01:11 AM
Msg. 1 of 8
Is there such thing as the oppersite of Tesserlate?
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jan 24, 2011 02:49 AM
Msg. 2 of 8
optimize, but its crap. maybe try mootools polygon cruncher.
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jan 24, 2011 04:36 AM
Msg. 3 of 8
Quote: --- Original message by: Maniac1000 optimize, but its crap. maybe try mootools polygon cruncher. I don't know about that, I used optimize to get my wunderwaffe in-game and it came out fine.(Except for the horrible textures) It's been a while but I think it used to be 25,000+ Vertices before optimizing.  Edited by rerout343 on Jan 24, 2011 at 04:37 AM
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Jan 24, 2011 05:37 AM
Msg. 4 of 8
Optimize is a great tool if you haven't textured yet.
|
|
|

magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
|
Posted: Jan 24, 2011 05:39 AM
Msg. 5 of 8
then how do you untexture?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Jan 24, 2011 05:40 AM
Msg. 6 of 8
You don't need to. I would just reccomend optimizing before you begin your UV or unwrapping texture process, so that you won't have to go through the pain of fixing texturing problems.
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jan 24, 2011 08:19 AM
Msg. 7 of 8
Like what Mooseguy said, it is better if you optimize before you texture your model. But if you already did it's not a big deal, you'll just have to map your texture again it if your bitmap becomes misaligned.
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jan 24, 2011 12:41 PM
Msg. 8 of 8
Really? I never even heard of multires, I'll have to try that next time.
|
|
|