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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Brute problem

Author Topic: Brute problem (5 messages, Page 1 of 1)
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Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jan 22, 2011 10:07 PM    Msg. 1 of 5       
Hi I got the h3 brute but when I get it in 3ds max not all his armors there, just his helmet and other stuff, what I'm thinking is that in xtraction when I export it, it gives me an error, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index, but if I extract it without frame\standard it works. How can I get xtraction to ingnore this or fix it? Also here is picture:










Edited by Halocombatevolved on Jan 22, 2011 at 10:12 PM
Edited by Halocombatevolved on Jan 22, 2011 at 10:13 PM


Hs_crozzhair
Joined: May 8, 2010


Posted: Jan 23, 2011 12:03 PM    Msg. 2 of 5       
Can i borrow a microscope for the pictures?


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jan 23, 2011 12:50 PM    Msg. 3 of 5       
Sorry for them being small, uh, how do I make em bigger?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 23, 2011 02:51 PM    Msg. 4 of 5       
Thats some messed up smoothing groups.







SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 23, 2011 03:35 PM    Msg. 5 of 5       
I dunno... like I've said before, not all of the xtraction stuff works unless you have coding superpowers.
The other brute armor is probably in some other model file?

 

 
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