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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »no funcionan los scripts

Author Topic: no funcionan los scripts (7 messages, Page 1 of 1)
Moderators: Dennis

DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 18, 2011 09:13 PM    Msg. 1 of 7       
google traductor

Hi as you may know I'm in the secret project misionahora already a bit on scripts now apply and compile and tiggers but such volumes in the secret mission that and got on halomaps as beta has no script now that I put only work 2 4 and the two that work are almost the last and let me know I'm doing wrong are 4 scripts aispawn 1 of 1 music and camera script is cheese ok elproblema tmb aispawn assumed that the ai must appear if used up to that part but appear more example put 4 grunts grunts appear and took respawn enabled and inall modes appear as they are displayed other 4 4

spanish

Hola como ustedes sabran estoy en el projecto secret misionahora que ya se un poquito sobre scripts ahora los aplico y compilo y los tiggers volumes pero ejemplo en el secret mision que ya subi a halomaps como beta no tiene ningun script ahora que le pongo solamente funcionan 2 de 4 y los dos que funcionan son los ya casi del ultimo y quisiera saber que estoy haciendo mal son 4 scripts de aispawn 1 de musica y 1 script de camaras ok elproblema tmb es quese supone que el aispawn debe aparecer los ai si sirve hasta esa parte pero aparecen de mas ejemplo pongo grunts que aparezcan 4 grunts y le quito respawn enabled y entodos modos aparecen y como son 4 aparecen otros 4

script

(script startup cutscene
(player_enable_input 0)
(camera_control 1)
(cinematic_start)
(cinematic_show_letterbox 1)
(sleep 60)
(cinematic_start)
(cinematic_show_letterbox 1)
(camera_set cam1 200)
(sleep 200)
(camera_set cam2 200)
(sleep 100)
(camera_set cam3 200)
(sleep 100)
(camera_set cam4 200)
(sleep 100)
(camera_set cam5 200)
(sleep 100)
(camera_control 0)
(cinematic_stop)
)

(script startup h4xma
(sleep_until (volume_test_objects trig_1 (players))15)
(ai_place encount_1)
(sleep_until (= (ai_living_count encount_1) 0) 15)
(game_save)
(sound_impulse_start sound\dialog\multiplayer1\killtacular none 1)
)

(script startup h4xmb
(sleep_until (volume_test_objects trig_2 (players))15)
(ai_place encount_2)
(sleep_until (= (ai_living_count encount_2) 0) 15)
(game_save)
(sound_impulse_start sound\dialog\multiplayer1\killtacular none 1)
)

(script startup h4xmc
(sleep_until (volume_test_objects trig_3 (players))15)
(ai_place encount_3)
(sleep_until (= (ai_living_count encount_3) 0) 15)
(game_save)
(sound_impulse_start sound\dialog\multiplayer1\killtacular none 1)
)

(script startup h4xmd
(sleep_until (volume_test_objects trig_4 (players))15)
(ai_place encount_4)
(sleep_until (= (ai_living_count encount_4) 0) 15)
(game_save)
(sound_impulse_start sound\dialog\multiplayer1\killtacular none 1)
)

(script startup h4xme
(sleep_until (volume_test_objects trig_6 (players))15)
(ai_place encount_6)
(sleep_until (= (ai_living_count encount_6) 0) 15)
)

(script startup h4xmf
(sleep_until (volume_test_objects trig_7 (players))15)
(ai_place encount_7)
(sleep_until (= (ai_living_count encount_7) 0) 15)
)

(script startup sound
(sleep_until (volume_test_objects trig_5 (players))15)
(sound_looping_start levels\secret_mision\music\the_office_of_naval_intelligence none 1)
)


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jan 19, 2011 06:00 AM    Msg. 2 of 7       
Cambia el titulo del post de no funcionan los scripts a some scripts are not working

Quote: --- Original message by: DFagent007

spanish

Hola como ustedes sabran estoy en el projecto secret misionahora que ya se un poquito sobre scripts ahora los aplico y compilo y los tiggers volumes pero ejemplo en el secret mision que ya subi a halomaps como beta no tiene ningun script ahora que le pongo solamente funcionan 2 de 4 y los dos que funcionan son los ya casi del ultimo y quisiera saber que estoy haciendo mal son 4 scripts de aispawn 1 de musica y 1 script de camaras ok elproblema tmb es quese supone que el aispawn debe aparecer los ai si sirve hasta esa parte pero aparecen de mas ejemplo pongo grunts que aparezcan 4 grunts y le quito respawn enabled y entodos modos aparecen y como son 4 aparecen otros 4



Ahora dejame ayudarte con el ingles:

Correct English Translation:

Hi, like some of you may know, i am in the secret mission project and now that I know a little about scripts. I apply them, compile and make the trigger volumes, but now, for example in the secret mission that I uploaded in Halomaps as a beta doesn't have any scripts, now that I put some scripts in it, only 2 of 4 are working, the ones that are working are the ones that are almost at the end. I would like to know what I am doing wrong. There are 4 scripts from ai spawn,1 script for music and 1 script for camera view; ok the problem is also that the ai spawn must show up the ai and it works until that part, but are appearing more than supposed to, for example I make it appear 4 grunts I take off the respawn enabled and the same 4 grunts appear plus other 4 grunts.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 19, 2011 05:15 PM    Msg. 3 of 7       
Yo tenía un problema que algunos volúmenes de activación no fueron lo suficientemente grande y la secuencia de comandos que se pierda el jugador pasa por el volumen de activación. Intente aumentar el tamaño de los volúmenes de activación. Hombre que yo amo publicación en español reír en voz alta


English:

I used to have a problem that some trigger volumes weren't big enough and the script would miss the player going through the trigger volume. Try increasing the size of the trigger volumes. Man I love posting in Spanish lol


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 19, 2011 05:59 PM    Msg. 4 of 7       
Don't post in two languages. This is an English-speaking forum, and if someone else doesn't speak/red English, it is their responsibility to translate it. By posting in English you also give the reader a choice in translator engines.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 19, 2011 10:03 PM    Msg. 5 of 7       
ok
suppose the secret mission and a map of tiggers is near the crashed pelican and tigger I put the part of the stones I have to make the size of stones to the wall and down to the sky box and an example of the corner of a door to the other corner from the hallway door to all


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 20, 2011 04:28 PM    Msg. 6 of 7       
Quote: --- Original message by: SlappyThePirate
Don't post in two languages. This is an English-speaking forum, and if someone else doesn't speak/red English, it is their responsibility to translate it. By posting in English you also give the reader a choice in translator engines.
Don't attempt to dictate policy especially when it is in conflict with the actual policy of the forum. You are neither a moderator nor the owner.
Edited by Dennis on Jan 20, 2011 at 04:29 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 20, 2011 05:23 PM    Msg. 7 of 7       
Quote: --- Original message by: DFagent007
ok
suppose the secret mission and a map of tiggers is near the crashed pelican and tigger I put the part of the stones I have to make the size of stones to the wall and down to the sky box and an example of the corner of a door to the other corner from the hallway door to all

Yes. Where ever the player is forced to walk through. If the player can get around a trigger that they need to go through to progress through the mission, the trigger is no good.

 

 
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