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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »scripting help

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Author Topic: scripting help (41 messages, Page 2 of 2)
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jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 23, 2011 09:18 PM    Msg. 36 of 41       
i think there is a max becuase i joined up a couple and now it compile them all and could read errors to the follow player script.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 23, 2011 10:07 PM    Msg. 37 of 41       
You shouldn't hit a max level of scripts. Some of the maps I've made over the years have several thousand lines of scripts, numbering a few hundred different scripts overall, and this stilll can compile as per normal. If you have trouble in compilation, post your debug.txt here.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 23, 2011 11:12 PM    Msg. 38 of 41       
what i meant was that some of my scripts wouldn't even try to compile they would have no errors but not do anything like they aren't being read but after i made less it worked which seemed strange to me but i am happy for now.

edit: i cant double post so here,
is there a script so that you have to die to end the game and go to the cutscene.
Edited by jackotheblah on Jan 25, 2011 at 10:45 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 26, 2011 07:32 PM    Msg. 39 of 41       
I'm not too sure on that one


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 26, 2011 11:17 PM    Msg. 40 of 41       
i just relized i dont have a script to finish the game can you tell me what it is.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 26, 2011 11:37 PM    Msg. 41 of 41       
(game_won)

to end the game

or
(map_name )

If you want to load the next map

 
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