
ThetianSoldier
Joined: May 15, 2010
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Posted: Jan 16, 2011 03:19 AM
Msg. 1 of 8
I need one for a SP mission.
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Volteer55
Joined: Jul 11, 2010
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Posted: Jan 16, 2011 05:58 AM
Msg. 2 of 8
i can do one without scripts, just need your player's (biped) model_animations tag, but if you want the player to exit at a certen spot (if you know what i mean), i will need to make you a small script, your vehicle tag (no need for its resourses) and your animations,
Xfire me if you want me to do this Xfire: Volteer55
also i will need to know what seat you want me to use (details of what you want over xfire)
if you PM me i will not be able to respond, as for i do not use it.
That is, if you want it to look decent.
if anyone has any other way and disagrees with mine, i would like to know it, and learn. Edited by Volteer55 on Jan 16, 2011 at 06:02 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 16, 2011 07:02 AM
Msg. 3 of 8
only way i know is through console...
rider_ejection 0
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Volteer55
Joined: Jul 11, 2010
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Posted: Jan 16, 2011 09:33 PM
Msg. 4 of 8
i dont think he means "not falling out by fliiping" i think he means "not able to exit vehicle after entering"
That i can do :3
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 16, 2011 09:46 PM
Msg. 5 of 8
well seeing your able,would it not make sence to give him the script then?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jan 16, 2011 09:48 PM
Msg. 6 of 8
If the player isn't driving the vehicle you can use:
(player_enable_input 0)
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 16, 2011 09:58 PM
Msg. 7 of 8
Quote: --- Original message by: d4rfnader If the player isn't driving the vehicle you can use:
(player_enable_input 0) Basically this if you don't want the player to be able to do anything. Make sure you use (sleep_until) and then (player_enable_input 1) once you reach the desired spot so that the player can move again. I'm not sure how to allow the player to use other functions though.
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Volteer55
Joined: Jul 11, 2010
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Posted: Jan 17, 2011 05:58 AM
Msg. 8 of 8
its not that easy (as far as i know), i have the vehicle tag and add a seat. eg the worthog i make a new seat with the driver marker BUT string with W-Sdriver (in my intell hog) and in the Player's animations i make a new (forgot name) string called W-Sdriver and have the exact sub-strings as the W-Driver but without Enter animations, and i alter the W-Driver animations with no Exit animations, (witch i will have to do this in guerilla), so all i have to do from then in scripts is when i want the player to be able to exit in script have the command (unit_enter_vehicle (list_get (players) 0) test_hog W-Sdriver)
on the down side you will have to disallow the player from entering it again after exiting... Edited by Volteer55 on Jan 17, 2011 at 06:00 AM
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