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Author Topic: Slappy update time; kewl pix. (47 messages, Page 1 of 2)
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SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 12, 2011 05:23 PM    Msg. 1 of 47       

What's up guys, this is SlappythePirate again.
^Here's my maelstrom sky so far. Thanks to the H2 bitmaps pack guy.

Valhalla AND the firefight are almost done geometry-wise. Aaaaaw yeah!
Here's what valhalla looks like.

I took out the water and some other markers for this screenshot... I guess I shouldn't have, oh well.
So I hear you liek seamsealing?


???= Seamsealing
Profit = Much better-looking map.

Discuss + Try not to quote pics + Thanks for reading.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 12, 2011 05:26 PM    Msg. 2 of 47       
Honestly, the seam sealing does not look that great.

Protip: don't mirror it, use one big texture instead of two on the uvw.

The bsp itself also needs lots of work, so I wouldn't really be texturing much of anything yet. If you want lots of Valhalla bsp stuff, talk to Rooster.


Corvette19
Joined: Feb 27, 2007


Posted: Jan 12, 2011 05:29 PM    Msg. 3 of 47       
grass looks terrible


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 12, 2011 05:56 PM    Msg. 4 of 47       
Thanks for the demoralizingly horrible crit so far.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 12, 2011 06:09 PM    Msg. 5 of 47       
1. wheres the ground map -_-
2. isn't there a waterfall on the map that goes to a river that goes to the ocean.
3. isn't there also snow on the ground in Valhalla
4 don't make the pelican scenery make it a piece of the map
5. the firefight sky looks good
6. how many poly's is the Valhalla bsp
7. all of it works nice overall
8. did I mention ground map already :P
9. more updates like this
10. before you finalize the bsp let me see it and I will tell you if anything important is missing.
11. when do you want the siental beam for the firefight?
Edited by Hydrogen on Jan 12, 2011 at 06:11 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 12, 2011 06:12 PM    Msg. 6 of 47       
I want to move away from only ground maps use and use seaming. Halo CE needs to be more advanced like this.
Ground map to be used anyway, cuz there are patches of rock right in the middle of open grass anyway.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 12, 2011 06:14 PM    Msg. 7 of 47       
:P im not a nub..

I understand whats a wip and I understand its not supposed to be exact. but main game play parts I think should be almost exact. also i'm just giving my cmt criticizim and thoughts like I do with duce. (note i'm not trying to brag) and i'm quite picky :P
Edited by Hydrogen on Jan 12, 2011 at 06:15 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 12, 2011 06:21 PM    Msg. 8 of 47       
thought you were calling me a nub for a sec sorry.

I don't just help with weapons I model bsp's and fix them up also.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 12, 2011 06:26 PM    Msg. 9 of 47       
:P sorry for this going off topic a little slappy

wait so your saying you don't want a ground map?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 12, 2011 06:51 PM    Msg. 10 of 47       
I will. I'm doing seamsealing too.

Firefight bsp is hard to get a good screenshot angle on.

Edited by SlappyThePirate on Jan 12, 2011 at 07:00 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 12, 2011 08:17 PM    Msg. 11 of 47       
Quote: --- Original message by: SlappyThePirate
Thanks for the demoralizingly horrible crit so far.


Your welcome.

Now fix the bsp. The cliffs look bad, take a look at a30 and see how there done. Ground will most likely need smoothing as well. Forerunner wall also needs work done to it, go in-game and look at it first hand.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 12, 2011 08:24 PM    Msg. 12 of 47       
Don't know what you're going on about, I've been doing bsps for a while. This isn't a30, and I'm trying to make it NOT look like a30.
You say the bsp looks bad because of the way the polys are ID'ed. Please try not to get on people's nerves; "Your welcome" is an great way to do that.
This is the internet and I suggest we show a bit of classiness.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jan 12, 2011 08:36 PM    Msg. 13 of 47       
Slappy, make it the way you want to. this is a big problem with halomaps. If you make it, people will play it. If you dont want to do it the way someone tells you too, dont.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 12, 2011 09:56 PM    Msg. 14 of 47       
Quote: --- Original message by: SlappyThePirate
Don't know what you're going on about, I've been doing bsps for a while. This isn't a30, and I'm trying to make it NOT look like a30.
You say the bsp looks bad because of the way the polys are ID'ed. Please try not to get on people's nerves; "Your welcome" is an great way to do that.
This is the internet and I suggest we show a bit of classiness.


By saying "look at a30", I meant look at those cliffs becuase the ones in a30 actually look real and eroded. Learn from them and embrace them buddy. Don't toss away what could be valuable criticism. I don't care who you are or how long you've been working on this or other bsps; it looks bad and I think you can you improve upon the material your working on now.

And no, its not becuase of the the polys are ID'd. Its becuase there smooth and unnatural looking. I have never see a naturally smooth cliff becuase cliffs are eroded away by wind, erosion, and water. it creates cracks, crevices, and tiers on the rocks. Seriously type in "cliffs" into google images and please point me into the direction of a naturally smooth cliff. If you can't find one, that might point out to you that cliffs are not naturally smooth and that you might want to reconsider taking my crit and working on your cliffs and terrain altogether.



This is the only picture of a naturally smooth rock I can find. It was either eroded into this shape by water or by volcanic activity, which neither of your cliffs would have been eroded by.

Oh, and, sorry im not a classy son-of-a-gun like you. If you haven't noticed by this point im a total hardass and hate half the people on this site.
Edited by Higuy on Jan 12, 2011 at 10:03 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 12, 2011 10:00 PM    Msg. 15 of 47       
Pelican will work better as scenery, that's what Bungie would have done. At the cost of no bumpmaps though for this engine.


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 12, 2011 10:06 PM    Msg. 16 of 47       
The pelican in halo 3 was built into the bsp.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 12, 2011 10:14 PM    Msg. 17 of 47       
Quote: --- Original message by: Hydrogen
3. isn't there also snow on the ground in Valhalla

Don't think so, only up on the cliffs. Also, could we get a screenshot from another angle showing the blue team's half of the map?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 12, 2011 10:21 PM    Msg. 18 of 47       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Hydrogen
3. isn't there also snow on the ground in Valhalla

Don't think so, only up on the cliffs. Also, could we get a screenshot from another angle showing the blue team's half of the map?


theres snow by the crashed pelican. if i remember correct and theres some snow by the waterfall to i think


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 12, 2011 10:23 PM    Msg. 19 of 47       
I think Higuy means well, but come on. I'm not going to take criticism in this fashion. Time to skip the internet semantics of proving each other wrong, which way is the right way, etc.

The way this will get done is that if I find it a sustainable way of making a map, that's the way it gets done. Like abkarch put very nicely.

Pelican: bsp or scenery? I think the only difference is whether I want a bump map or a multipurpose map. Seeing as the pelican is not lustrous or anything, I think it's best to put it in the bsp. Discuss?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 12, 2011 10:38 PM    Msg. 20 of 47       
I say put it in the bsp.

so no one can object destroy it or something along those lines
Edited by Hydrogen on Jan 12, 2011 at 10:38 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 12, 2011 10:38 PM    Msg. 21 of 47       
Quote: --- Original message by: DEEhunter
The pelican in halo 3 was built into the bsp.


IŁ think it will be better as scenery tbh.


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 12, 2011 11:09 PM    Msg. 22 of 47       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: DEEhunter
The pelican in halo 3 was built into the bsp.


IŁ think it will be better as scenery tbh.

Why. Why waste real-time inefficiencies on a static object for something that can be handled more efficiently and more logically as bsp geometry.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 13, 2011 05:28 AM    Msg. 23 of 47       
Quote: --- Original message by: SlappyThePirate

Firefight bsp is hard to get a good screenshot angle on.

I do like.
It's good to see that you had some of my unwrapping survibe. Unfortunately, I did a lot of refining and further unwrapping after giving you that file, so you'll have to rework it all... *sighs*


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2011 06:07 AM    Msg. 24 of 47       
Quote: --- Original message by: SlappyThePirate
I think Higuy means well, but come on. I'm not going to take criticism in this fashion. Time to skip the internet semantics of proving each other wrong, which way is the right way, etc.

The way this will get done is that if I find it a sustainable way of making a map, that's the way it gets done. Like abkarch put very nicely.

Pelican: bsp or scenery? I think the only difference is whether I want a bump map or a multipurpose map. Seeing as the pelican is not lustrous or anything, I think it's best to put it in the bsp. Discuss?


Criticism dosen't always come in a flowery manner. If you can't take my criticism; fine. But that means your bsp will still bad and you won't learn to improve your work early on. Take it as it is.

Your work is never ever going to be perfect, but that dosen't mean you can't keep improving to try to reach that impossible perfect.
Edited by Higuy on Jan 13, 2011 at 06:09 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 13, 2011 12:27 PM    Msg. 25 of 47       
Quote: --- Original message by: SlappyThePirate

What's up guys, this is SlappythePirate again.
^Here's my maelstrom sky so far. Thanks to the H2 bitmaps pack guy.

Looks terrible,and all it is,is the .obj file loaded in 3DS max,one texture applied to the whole model and put up as progress,I could have done that simply...

The community wants screenshots of maps,"entire" maps in game all the bsp's that make up a H2 map not just one bsp in 3DS max...

Not being mean just letting you know^^^

Also wait nothing you will see later NVM.....


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 13, 2011 05:41 PM    Msg. 26 of 47       
Time to straighten some stuff out: the following are replies to people in no real order or anything.
That's a sky tag of a map you haven't released yet.
The pelican will be bsp because it uses bump maps and lights better.
Higuy's criticism is bad, but that doesn't mean I won't take any. Please. Calm down. I'm already getting criticism on how I take criticism.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2011 06:05 PM    Msg. 27 of 47       
Quote: --- Original message by: SlappyThePirate
Higuy's criticism is bad, but that doesn't mean I won't take any. Please. Calm down. I'm already getting criticism on how I take criticism.


lol, my criticism is not bad. Its harsh, but not bad. If you actually start having an open-mind (which you obviously do not have) then you might be able to see what im trying to say about your map.

I'm not going to continue posting criticism for you though becuase obviously you can't take any sort of criticism, and you do not want to try to improve what could be a pretty decent map from my pretty decent crit.
Edited by Higuy on Jan 13, 2011 at 06:29 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2011 06:29 PM    Msg. 28 of 47       
Quote: --- Original message by: Julian

Higuy, calm down, don't be a hypocrite, no offense(I don't want to get off on the wrong foot). Everyone else seems to think it's fine.


And I'm being a hypocrite, how?

There are posts above that represent that not everyone else thinks its fine. Honestly the only reason I got "offensive" was becuase of how Slappy had reacted towards my criticism in the first place.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2011 06:36 PM    Msg. 29 of 47       
The only reason the OP disagrees with me is becuase of my criticism that he cannot comprehend with his feeble little mind becuase I said his map could be a lot better. I told him that he could take my crit or leave it, and so far hes left it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2011 06:46 PM    Msg. 30 of 47       
Quote: --- Original message by: Julian
The internet should not be taken seriously, if he doesn't want it, so be it. That doesn't mean you can't be more discreet about leaving a thread be, and insulting the OP is only fanning the flames. I'm sorry if I'm being naive here.


No, becuase in the real world your never ever, ever, going to get some-kind of criticism similar to mine and it will always come in the most of flowery manners possible, and the internet is the most classiest places ever, especially halomaps.

Julain, you were right about what you said about "the bottom line of crit", (As long as it was directed to the OP) so im not so sure why your arguing with me. The reason I posted and posted again was becuase the OP will have to learn to take harsh criticism some way or another, or he will never improve. In the real world, your going to want any kind of criticism that is possible, even if its telling you to completley restart.

Oh, and about the Lumoria thread:

I took the criticism that was there. I rejected the other criticism becuase what they had to say was invalid and/or false, however that does not pertain to this topic at hand, so leave it be, do not discuss it here.
Edited by Higuy on Jan 13, 2011 at 06:48 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jan 13, 2011 08:39 PM    Msg. 31 of 47       
Julian, i would refrain from criticising others until you understand how this forum works.
just my two cents.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 13, 2011 09:24 PM    Msg. 32 of 47       
Quote: --- Original message by: Higuy
The only reason the OP disagrees with me is becuase of my criticism that he cannot comprehend with his feeble little mind becuase I said his map could be a lot better. I told him that he could take my crit or leave it, and so far hes left it.
Oh come on, of course I think the map could be better. I just disagree with your advice about the cliffs. I'm allowed to do that.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 13, 2011 09:30 PM    Msg. 33 of 47       
Quote: --- Original message by: SlappyThePirate





compare and contrast

also, as for you being the artist, you shouldn't have much of an opinion how good things look that are your own. its a standard fact that almost everyone knows. your allowed to disagree, dosent always mean your right.
Edited by Higuy on Jan 13, 2011 at 09:32 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 13, 2011 10:45 PM    Msg. 34 of 47       
I spend enough time looking at pictures of Valhalla, thank you. I'm doing my best here, and your posts make me want to stop working altogether. Shuddyuppy time for you, or I'll just stop updating.


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Jan 13, 2011 11:56 PM    Msg. 35 of 47       
don't give up! keep pressing on. Take a break and come back to it with fresh eyes if you have to.
Edited by SorrySoldOut on Jan 13, 2011 at 11:57 PM

 
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