
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 27, 2011 04:20 AM
Msg. 36 of 187
Couldn't be done, not exactly anyway. The Falcon has 2 gunner seats(3 if the pilot's gun is attached) and vehicles in the Combat Evolved engine can only have one weapon. One could replicate two gunners but that would require AI therefore making it unusable for multiplayer.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 27, 2011 05:16 AM
Msg. 37 of 187
Untrue. The gunner seats can be separate vehicles that are attached to the main vehicle. Edited by MoooseGuy on Jan 27, 2011 at 05:16 AM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 27, 2011 06:34 AM
Msg. 38 of 187
Really? Well that solves my problem, now I can finish my claymore. 
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jan 27, 2011 10:30 AM
Msg. 39 of 187
Quote: --- Original message by: MoooseGuy I'm just saying that even the most experienced of members in the forums have not been able to replicate this yet, and I doubt one person with less experience than those people will be able to produce such a vehicle of that standard. Which members have attempted, i haven't heard of hardly any. @ the 2 gunners; although i don't know that its possible but couldn't you make one a fp passenger seat and make the player pickup a weapon (the turret to be specific) via scripting when the player enter the passenger seat? (and then remove it once they leave) As i said, i'm not sure this would be possible because i know nothing of scripting :)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 08:35 AM
Msg. 40 of 187
Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: MoooseGuy I'm just saying that even the most experienced of members in the forums have not been able to replicate this yet, and I doubt one person with less experience than those people will be able to produce such a vehicle of that standard. Which members have attempted, i haven't heard of hardly any. @ the 2 gunners; although i don't know that its possible but couldn't you make one a fp passenger seat and make the player pickup a weapon (the turret to be specific) via scripting when the player enter the passenger seat? (and then remove it once they leave) As i said, i'm not sure this would be possible because i know nothing of scripting :) Quite simple actually. Just have 2 turret vehicles that continuously attach to defined markers on the main vehicle, nothing more. And about Cheddars, I'll give you a cookie if you really can do it. 
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 29, 2011 03:10 PM
Msg. 41 of 187
Please could I use the grenade launcher/assault rifle? I will be willing to help out in return, as I am working on a Reach project myself. We could team up?! :-D First of all, I can provide better, actual reach-ish bipeds rather than H3 with an Emile face. Secondly, there is a lot better HUD available: Thirdly, new vehicles can be provided. Fourthly, I can provide basically all Reach weapons. Utilising yours would quicken development though. Oh yeah, also, I can provide help from HRCEMT. :-D Anyways, if you wok on Forge World, and I work on Halo Reach Custom Edition, we could work together, get Reach stuff quicker and reduce production time. What do you say?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 06:15 PM
Msg. 42 of 187
Forge World? Edited by MoooseGuy on Jan 29, 2011 at 06:16 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 29, 2011 07:00 PM
Msg. 43 of 187
Quote: --- Original message by: Petera275Please could I use the grenade launcher/assault rifle? I will be willing to help out in return, as I am working on a Reach project myself. We could team up?! :-D First of all, I can provide better, actual reach-ish bipeds rather than H3 with an Emile face. Secondly, there is a lot better HUD available: Thirdly, new vehicles can be provided. Fourthly, I can provide basically all Reach weapons. Utilising yours would quicken development though. Oh yeah, also, I can provide help from HRCEMT. :-D Anyways, if you wok on Forge World, and I work on Halo Reach Custom Edition, we could work together, get Reach stuff quicker and reduce production time. What do you say? lets team up! send friend request on xfire to ninjahaloguy Edited by Cheddars on Jan 29, 2011 at 07:01 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 29, 2011 07:31 PM
Msg. 44 of 187
lol
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 29, 2011 07:31 PM
Msg. 45 of 187
you can NOT make forge for halo ce and have it work properly. the closest anyone ever got was being able to manipulate the location of in-game pieces, and that was using some crazy hacks using an actual programming language I'm sure none of you have any idea how to use.
grenade launchers, sand textures, grass textures and assault rifles have nothing to do with "forge." your work is not impressive as it consists of rips and content made by other people. I have nothing against people who use this, but when you're trying to build an actual team based on this, don't expect to get very far Edited by HaloIsAHorribleGane on Jan 29, 2011 at 07:34 PM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 29, 2011 07:41 PM
Msg. 46 of 187
what the christ does that have to do with this topic
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 29, 2011 07:42 PM
Msg. 47 of 187
we can make the forge
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 29, 2011 08:21 PM
Msg. 48 of 187
Quote: --- Original message by: Cheddars we can make the forge given the skillset I'm currently seeing from you, no you can't. I doubt you know what you're doing. care to prove me wrong and explain how you're going to make it?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 29, 2011 10:42 PM
Msg. 49 of 187
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 29, 2011 10:58 PM
Msg. 50 of 187
Way to avoid answering my question
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Jan 29, 2011 11:01 PM
Msg. 51 of 187
looks nice
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 30, 2011 01:27 AM
Msg. 52 of 187
Quote: --- Original message by: jackotheblah looks nice i might upload it to halo maps
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 04:38 AM
Msg. 53 of 187
not worth uploading since you didnt author it, mr "someone else made these tags but im going to say I did"
fag
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 30, 2011 04:48 AM
Msg. 54 of 187
Quote: --- Original message by: HaloIsAHorribleGane not worth uploading since you didnt author it, mr "someone else made these tags but im going to say I did"
fag Look can you please stop being a troll and I'm not a fag.just leave this thread a lone if you don't like it. And guess what I made these tags with some reach textures you idiot Edited by Cheddars on Jan 30, 2011 at 04:49 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 09:49 AM
Msg. 55 of 187
oh boy I can't wait for it to actually dawn on you guys that the engine is extremely limited and you can't recreate forge, then you all get bored and go do something else Edited by HaloIsAHorribleGane on Jan 30, 2011 at 09:49 AM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 30, 2011 10:28 AM
Msg. 56 of 187
I think they meant forge world
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 30, 2011 11:23 AM
Msg. 57 of 187
ohhh okay. yeah that makes sense then
go ahead and try to recreate a large scale map created by a big-name company done by professionals, when organized teams have yet to make a proper recreation of narrows, valhalla, foundary, and other halo 3/reach maps
you have fun with that
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 30, 2011 11:41 AM
Msg. 58 of 187
I have seen some pretty good remakes, especially sandtrap. Just 'cos something hasn't been done it doesn't mean people aren't capable.
Besides, with a little editing, Bloodgulch, Ascension, Grifball Arena, Death Island, Timberland, Hydrolysis, Mystic Classic, a few other custom maps and a little creativity, an excellent custom Forge World could be made.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 31, 2011 01:06 PM
Msg. 59 of 187
Mmm, I like those shader_environments. They look nice.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 31, 2011 06:16 PM
Msg. 60 of 187
I'm sorry guys, but I'll have to agree with HIAHG on this one. People with minimal experience has a depressingly low chance of recreating professional content for an older and less capable game. Forge world has no purpose in Halo CE anyway... Forge can NOT be created in Halo CE, and why should it? We have the HEK guys. This is why I had to laugh earlier. You guys can talk yourselves to death about you being able to do it regardless of disbelief, but where is your proof of ability, experience, or even minimal progress?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 31, 2011 07:11 PM
Msg. 61 of 187
Why would you want forge when you already have endless bloodgulch mods and an Editing Kit to use?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 1, 2011 01:16 AM
Msg. 62 of 187
we are not making the program we are making the reach recreated bloodgulch
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 1, 2011 02:15 AM
Msg. 63 of 187
Goldkillas made the bsp and it needs texturing fortunately though I figured out how to rip bitmaps.and facepalm XS we are supposed to be arguing against them lol
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 1, 2011 05:38 AM
Msg. 64 of 187
You guys do know that Halo 3 has been out since 2007 and Valhalla isn't even released yet for Halo CE...
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 1, 2011 06:44 AM
Msg. 65 of 187
i have a vahalla map i downloadesd from here
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Feb 1, 2011 12:34 PM
Msg. 66 of 187
In terms of remakes, of course people have made decent ones, including valhalla. So stfu people. Also, A reach gulch wouldn't require too much work, I've played it and it really is similar. Just open up part of the canyon, replace a few rextures, flood the caves with water. Done. I advise using coag, maybe edited to be a bit bigger.
This won't be an exact copy, but who cares? I myself play Reach, but am still recreating its maps. Why? Because I don't have it? No you ignoramuses. For fun, creativity, skill development and a new pretty damn awesome experience on CE.
Please let me clarify. This thread is on forge world, not the forge gametype, despite the title.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 1, 2011 04:47 PM
Msg. 67 of 187
My vehicle works in sapien (reach warthog) but is now giving me an exception on every map with the reach warthog in it on all gametypes.does any one know why this might be the case?
Thanks
From cheddars
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 1, 2011 04:49 PM
Msg. 68 of 187
Does it auto-exception every time the map loads?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 1, 2011 06:03 PM
Msg. 69 of 187
yeah every time the map loads it does
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 1, 2011 06:13 PM
Msg. 70 of 187
Quote: --- Original message by: Cheddars i have a vahalla map i downloadesd from here No you don't. You have a Valhalla-inspired map, but not Valhalla. The only person currently in possession of a CE Valhalla is Slappy.
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