
Georgespartan01
Joined: Nov 1, 2010
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Posted: Jan 11, 2011 07:42 PM
Msg. 1 of 7
My scenery houses donīt have textures, theyre only white ugly boxes, someone tell me that the problem is because i didnīt apply shaders, I know how to create a shader file in guerilla but i donīt know how to put my textures in the shader and in the .scenery tag
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jan 11, 2011 08:21 PM
Msg. 2 of 7
you have to do that i 3ds max\gmax
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Jan 11, 2011 10:44 PM
Msg. 3 of 7
Actually not, you have to create shaders in guerilla. 3ds max didnīt ask me something about shaders ŽŽ
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jan 12, 2011 12:52 AM
Msg. 4 of 7
i mean you dont actually create the shaders in max but you select the area in which the bitmap goes such as the roof you would select the roof and and add a red tiles .tif bitmaps and so on and then compile the bitmaps and create the shaders and specify the bitmaps you just compiled and that way guerilla will know which shaders goes to wat part but you cant make a shaders with bitmaps with just guerilla bcuz guerilla wont know wat part the shaders go on
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 12, 2011 05:34 AM
Msg. 5 of 7
You created a new topic instead of posting in your day-old one? Sigh... Quote: --- Original message by: MoooseGuyYeah, in your model, make sure you have a material applied with the name of the shader you want. For example, ID 1 could be named cheezburgers. Now you need to make a shaders called cheezburgers and make it have a bitmap. Then when you compile your stuff, it will have the shader and bitmap applied. 
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Jan 12, 2011 04:51 PM
Msg. 6 of 7
And how I compile bitmaps? ŋWich folder? Sorry im a noob with this :S
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 12, 2011 05:25 PM
Msg. 7 of 7
dont create new threads just because you didnt recive a reply as fast as you wanted it man. there's a few thing me and my kid are trying work out and we just have to try to findout for ourselves.
tool bitmaps levels\mapname mapname\bitmaps
press enter done.
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