
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 10, 2011 07:22 AM
Msg. 1 of 10
I know everyone must be sick of the problems I keep running into, considering half of them never get a response, but I have another problem that I cannot figure out what is causing it.
I am working on a new biped. Everything works except one thing, there are three different permutations for the helmet, the eyepieces are okay on one permutation but do not render properly on the other two once ingame. I'm not sure why because all three share that same piece. Also, one the broken ones is "identical" to the working one except for a tank on the bipeds back.
Edit: I fixed it. Edited by rerout343 on Jan 10, 2011 at 09:39 AM
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 10, 2011 08:38 AM
Msg. 2 of 10
Use separate eyepieces for each perm. That should fix it.
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rerout343
Joined: Aug 7, 2010
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Posted: Jan 10, 2011 08:51 AM
Msg. 3 of 10
What do you mean use a separate one? Each one includes it's own set in there jms files, when I said they share it, I meant they all include the same geometry in their models.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 10, 2011 09:03 AM
Msg. 4 of 10
Hmmm... Make sure they're not flipped.
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rerout343
Joined: Aug 7, 2010
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Posted: Jan 10, 2011 09:10 AM
Msg. 5 of 10
There not, for some reason they are fragmented and half of the faces are invisible.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 10, 2011 09:11 AM
Msg. 6 of 10
I have no idea. 
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rerout343
Joined: Aug 7, 2010
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Posted: Jan 10, 2011 09:17 AM
Msg. 7 of 10
Maybe if I make the goggles part of the torso permutation since it doesn't change at all.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 10, 2011 09:17 AM
Msg. 8 of 10
As long as the goggles still move with the head...
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rerout343
Joined: Aug 7, 2010
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Posted: Jan 10, 2011 09:39 AM
Msg. 9 of 10
Yes that fixed it. And yes the whole model is rigged so everything animates properly.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 10, 2011 09:44 AM
Msg. 10 of 10
Cool man.  Biped looks badass btw.
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