
PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 9, 2011 07:01 AM
Msg. 1 of 21
Hey guys I am cleaning my PC and deleting all my stuff concerning 3ds max, so instead of wiping out everything I am going to throw some releases when I find the time. The first release is a CS weapon tag set, only included few pics, there are a lot of tags: Download Link: http://www.mediafire.com/?pqn4h7oo5hca0daENJOY :}
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 9, 2011 07:07 AM
Msg. 2 of 21
Ah very nice Paxti. 
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 9, 2011 07:11 AM
Msg. 3 of 21
Quote: --- Original message by: Juan I want to make out with Paxti. Wait, what?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 9, 2011 07:15 AM
Msg. 4 of 21
Quote: --- Original message by: JuanQuote: --- Original message by: MoooseGuyQuote: --- Original message by: Juan u suck =} I want Paxti to blow my load. Nah dude, I called it first. Pick ME! Oh, if you insist....
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 9, 2011 07:22 AM
Msg. 5 of 21
Quote: --- Original message by: JuanQuote: --- Original message by: MoooseGuyQuote: --- Original message by: JuanQuote: --- Original message by: MoooseGuyQuote: --- Original message by: Juan u suck =} I want Paxti to blow my load. Nah dude, I called it first. Pick ME! Oh, if you insist.... No no no you are all his. I insist as I always let ladies go first. What if Paxti was Megan Fox?
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 9, 2011 07:30 AM
Msg. 6 of 21
Quote: --- Original message by: Juan That guy has a penis on his stomach =( Dude try keeping ur personal info for urself, too muchhhhh info, I will not see u the same way now.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 9, 2011 07:35 AM
Msg. 7 of 21
Why does Juan has big lips? Has he been sucki- Nevermind, I may be going toward the path of too much info. 
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 9, 2011 10:13 AM
Msg. 8 of 21
inb4lock, why are these weapons all facing down?
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 9, 2011 10:21 AM
Msg. 9 of 21
Quote: --- Original message by: IcePhoenix inb4lock, why are these weapons all facing down? Due to laziness I decided not to change the view xD, I am doing a huge math project plus studying (student-dying) for two tests :'(
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 9, 2011 11:04 AM
Msg. 10 of 21
Just to let you guys know, cs:s fps weapon models are optimized. Missing most faces so harder to animate unless you recreate the missing faces. I've ported the weapons long ago :)
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 9, 2011 11:55 AM
Msg. 11 of 21
Quote: --- Original message by: XlzQwerty1 Just to let you guys know, cs:s fps weapon models are optimized. Missing most faces so harder to animate unless you recreate the missing faces. I've ported the weapons long ago :) I plan on releasing the animations as well as: Edited by PRPatxi on Jan 9, 2011 at 11:57 AM
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jan 9, 2011 12:21 PM
Msg. 12 of 21
Those are pretty nice models111!!111!11!!!!1
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 9, 2011 12:25 PM
Msg. 13 of 21
Lol, Its not hard to rip the animations, I've done so before with the bipeds too :), but the thing is, it wouldn't work for halo, youd have to rerig the models and reanimate them, and this really isn't much of a tag release unless its a tag :(. I was looking forward to seeing a css tag ingame. I have the vending machines, office cabinets, sofas, and plasma tv ingame already along with the l4d2 medpack. vending machine is a device that spawns medpacks when activated. if anyone wants these tags, i will release them too. along with prpatxi :) Edited by XlzQwerty1 on Jan 9, 2011 at 12:30 PM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jan 9, 2011 01:17 PM
Msg. 14 of 21
actually,any bone set can be used in ce. so its possible to use the animations with a bit of fixing.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 9, 2011 01:59 PM
Msg. 15 of 21
Quote: --- Original message by: XlzQwerty1Lol, Its not hard to rip the animations, I've done so before with the bipeds too :), but the thing is, it wouldn't work for halo, youd have to rerig the models and reanimate them, and this really isn't much of a tag release unless its a tag :(. I was looking forward to seeing a css tag ingame. I have the vending machines, office cabinets, sofas, and plasma tv ingame already along with the l4d2 medpack. vending machine is a device that spawns medpacks when activated. if anyone wants these tags, i will release them too. along with prpatxi :) Edited by XlzQwerty1 on Jan 9, 2011 at 12:30 PM Gonna release the animations and other tags in another post, though heres the link: http://www.mediafire.com/?c2v8i5slcc1ifwu
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 9, 2011 02:01 PM
Msg. 16 of 21
But you would have to reanimate most of the animations. All cs:s has is the basic walking animations, shooting animations, and crouching animations. No death animations or vehicle animations. If what you said works, could you please help me get some fp animations ingame? I want some specific guns from cs:s in halo :). I've tried to port the cs:s hands but bluestreak keeps on saying too many bones being used for one vertex.
@Prpaxti, this still isnt a tag release, I wonder how you will get these ingame :O. By the way, you forgot the smd importer for your animations -_- Edited by XlzQwerty1 on Jan 9, 2011 at 02:03 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 9, 2011 02:08 PM
Msg. 17 of 21
Quote: --- Original message by: XlzQwerty1
But you would have to reanimate most of the animations. All cs:s has is the basic walking animations, shooting animations, and crouching animations. No death animations or vehicle animations. If what you said works, could you please help me get some fp animations ingame? I want some specific guns from cs:s in halo :). I've tried to port the cs:s hands but bluestreak keeps on saying too many bones being used for one vertex.
@Prpaxti, this still isnt a tag release, I wonder how you will get these ingame :O. By the way, you forgot the smd importer for your animations -_- Edited by XlzQwerty1 on Jan 9, 2011 at 02:03 PM Il do that later, I'm lazy right now lol btw the animations aren't made for Halo CE >.> these are just rips I had that I was going to delete from my PC along with all the other 3ds max stuff I have xD
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 9, 2011 03:29 PM
Msg. 18 of 21
looks nice Patxi. I'll add them to my tag folder :)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 9, 2011 03:40 PM
Msg. 19 of 21
Quote: --- Original message by: Slayer117 looks nice Patxi. I'll add them to my tag folder :) They're not tags lol
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jan 10, 2011 02:31 AM
Msg. 20 of 21
Quote: --- Original message by: XlzQwerty1
Lol, Its not hard to rip the animations, I've done so before with the bipeds too :), but the thing is, it wouldn't work for halo, youd have to rerig the models and reanimate them, and this really isn't much of a tag release unless its a tag :(. I was looking forward to seeing a css tag ingame. I have the vending machines, office cabinets, sofas, and plasma tv ingame already along with the l4d2 medpack.
-pics- vending machine is a device that spawns medpacks when activated.
if anyone wants these tags, i will release them too. along with prpatxi :) Edited by XlzQwerty1 on Jan 9, 2011 at 12:30 PM RELEASE THESE.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 10, 2011 03:53 PM
Msg. 21 of 21
later. whats your xfire?
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