
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 7, 2011 11:07 PM
Msg. 141 of 195
A little update for anyone who cares. I put some of the lighting in to show the textures. Shaders are NOT anywhere near final and we have tons to do so Just judge it appropriately. I am looking for people to bring out issues such as transitional issues or anything you see that looks like it needs to be improved or doesn't make sense. http://www.xfire.com/video/40a5c5/
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 10, 2011 01:44 PM
Msg. 142 of 195
Not sure myself. Hydro would know more, but he hasn't bon on for a little bit. I think we are having someone help us with that. So far we have had a lot of community aid and I will say we really appreciate it.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 10, 2011 07:08 PM
Msg. 143 of 195
I want to do a points system in it somehow, but I am not a scripter, but I am sure if this ends up turning out nice I may be able to find someone to help out.
I do like some features that CoD does so we will most likely incorporate some of those but not all. Hydro and I have talked about doing weapon upgrades and such and a way to destroy bought over weapons.
Also, has anyone done a vehicle who sole purpose is to but put over top of an object, have no collision or rendered faces, and make it so you can enter one side and be bumped instantly out the other side for hopping over objects basically? If not, I want to try and get some help in making object hopping an option because the system in BO where you couldn't jump over ANYTHING really ticked me off.
However, this is all a ways away especially now that I just got a first shift full time job. They only need me for about a month or so, but I will not be staying up late working on much anymore. Sorry if this slows down my progress on the zombie version. Thankfully though I have little left to add to the MP map Generator Facility.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 10, 2011 09:24 PM
Msg. 144 of 195
time to me to finish the weapons and get someone to animate it or me :P
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Feb 21, 2011 09:31 PM
Msg. 145 of 195
updatez plz!!!!
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 21, 2011 10:01 PM
Msg. 146 of 195
Well, I have no eye candy since these last 2 weeks I have been a little preoccupied with work. I can tell you a few plans though.
I plan to have a few areas with cover such as electrical junctions with fencing for breakup, (darker areas) also probably will be some plumbing and other small details to put in. Other than that, everything else is scenery we still have to make.
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spartin115
Joined: Sep 26, 2009
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Posted: Feb 22, 2011 01:42 AM
Msg. 147 of 195
I can help scripting the zombies mode if you want.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 22, 2011 01:59 AM
Msg. 148 of 195
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 22, 2011 06:46 PM
Msg. 149 of 195
Quote: --- Original message by: spartin115 I can help scripting the zombies mode if you want. Hey I am all up for getting community help. Though you will have some time to wait. The zombie map will not be until a bit later since I will be adding a lot more rooms and possibly a few other sub-levels to the complex. Funny that the name of the map is generator facility and the actual generators won't come into the map until zombies map is made.
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Feb 22, 2011 09:08 PM
Msg. 150 of 195
Well, just you posting is good enough, just didn't want to see this die or be indefinitely suspended like other projects.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 22, 2011 09:16 PM
Msg. 151 of 195
Nah, I don't like abandoning projects. That's just time wasted!
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Ubergoober
Joined: Oct 11, 2010
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Posted: Feb 23, 2011 03:45 AM
Msg. 152 of 195
Quote: --- Original message by: eliteslasher Nah, I don't like abandoning projects. That's just time wasted! excellent, good to hear! those generators will look awesome in there too! loved the vid, map looks awesome!
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Feb 23, 2011 04:14 AM
Msg. 153 of 195
Quote: --- Original message by: eliteslasher Nah, I don't like abandoning projects. That's just time wasted! My Thoughts Exactly!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Feb 23, 2011 11:41 AM
Msg. 154 of 195
Quote: --- Original message by: Reaper 201 Well, just you posting is good enough, just didn't want to see this die or be indefinitely suspended like other projects. Which happens all to often. Quote: --- Original message by: Reaper 201Quote: --- Original message by: eliteslasher Nah, I don't like abandoning projects. That's just time wasted! My Thoughts Exactly! Agreed.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 23, 2011 05:05 PM
Msg. 155 of 195
Quote: --- Original message by: Carter 151 So...anymore eye candy for us? Hmm. Gimme til this weekend I will TRY to get a larger update with some more scenery and BSP parts created. We'll see though. It all depends how the bitmaps go really. Since everyone has obviously found out that I like not reusing a lot of bitmaps, you can guess that takes the longest.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 27, 2011 05:34 PM
Msg. 156 of 195
Will you be using modern bipeds?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 27, 2011 06:11 PM
Msg. 157 of 195
Quote: --- Original message by: Echo77 Will you be using modern bipeds? We're planning to. It's all going to be modern. Also, I want to put it out there that I am looking for some aid in the modern scenery department. So far I have just been trying to make scenery all on my own, but it's really getting to be a thing that is bogging me down at the moment because I can not find any good semi-modern consoles to put in. By consoles I basically mean control stations. I plan to have maybe two in the upstairs area and I was wondering if anyone would be willing to help me with these pieces of scenery at least since I am not sure where to really start with them. Pieces I am thinking of getting/making: Main control board (flat like table or more vertical) portable heavy-duty radio smaller substation about 1/2 - 1/3 size of person
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Mar 26, 2011 11:54 PM
Msg. 158 of 195
bump. So how much has this advanced, is it ready yet?
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Mar 27, 2011 02:34 AM
Msg. 159 of 195
Quote: --- Original message by: Reaper 201 is it ready yet? obviously not, if it was ready it would be on halomaps or this thread would have been updated. it would have been updated when there was an update worth showing aswell. dont bump...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 27, 2011 11:11 AM
Msg. 160 of 195
Questions: Is there bsp progress? Me like bsps. Suggestions: Maybe think about bundles of wire to make the upper parts of walls more interesting. I'm thinking just a thin, bent tube with a wire-bundle texture on it. reference: http://2.bp.blogspot.com/_jbHyppMByw8/SwpfJHa9p3I/AAAAAAAAD1k/fy4Of2IMkYw/s1600/transformer.jpg I like all your scenery ideas, except for the mess table. Mess tables are just something that you can shoot over and can barely walk over. If you're going to make crouch cover, there are more relevant objects to use than a mess table in a generator facility. Don't be afraid to go for some high ceilings. They're great, and used sparingly make the interiors more interesting. The upper space doesn't even need a purpose other than more headroom. reference: http://www.mdaturbines.com/wp-content/uploads/2010/01/High-Voltage-Bushings-1024x768.jpg I was also thinking about green lights that turn red when a player walks through a doorway. Device machines. Kinda cool.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 31, 2011 05:15 PM
Msg. 161 of 195
Sorry I took so long to post here. Been having some other more pressing home issues. Anyway, there is not much progress on the BSP itself, as of yet. Plans though are to add the bathroom to the top area as well as a sort of office/storage/console room. I plan to do wiring somehow, I got to make a texture or something but that one may be tricky. Also, I've been considering drop ceilings in the top area somehow, but I do want to sort of leave that open a little bit because that area is a sort of handcart freightway between some storage areas and the end doors.
BTW, not sure what you mean by the device machines with the green and red lights, I do want to change some of the geometry to be able to have automatic parting doors in a couple areas though.
Also, my biggest problem right now is I don't know where Hydro has been lately. He was working on getting MW style weapons but I haven't heard from him in a while.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2011 05:48 AM
Msg. 162 of 195
thats where well lets put it this way i have been addicted again to mw2 like insane >.> dont worry ill try to get the m16 this weekend
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 2, 2011 09:01 AM
Msg. 163 of 195
Quote: --- Original message by: Hydrogen thats where well lets put it this way i have been addicted again to mw2 like insane >.> dont worry ill try to get the m16 this weekend Yourr pic is broken.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 2, 2011 09:57 AM
Msg. 164 of 195
Quote: --- Original message by: Hydrogen thats where well lets put it this way i have been addicted again to mw2 like insane >.> dont worry ill try to get the m16 this weekend Actually. A few days ago i was employed by Eliteslasher with weapons. I started with the M16, and my model is nearly done. so. idkwdf
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 2, 2011 11:49 AM
Msg. 165 of 195
well that's if hydrogen isn't able to. I know he has some weapons he showed me so if his pique my interest and he has em animated... Basically my main goal here is to TRY to have this ready or almost ready for CE3 2011.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 2, 2011 12:01 PM
Msg. 166 of 195
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 3, 2011 04:49 AM
Msg. 167 of 195
Quote: --- Original message by: eliteslasher well that's if hydrogen isn't able to. I know he has some weapons he showed me so if his pique my interest and he has em animated... Basically my main goal here is to TRY to have this ready or almost ready for CE3 2011. k slash ill do it after work tommorow
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 3, 2011 12:01 PM
Msg. 168 of 195
Quote: --- Original message by: HydrogenQuote: --- Original message by: eliteslasher well that's if hydrogen isn't able to. I know he has some weapons he showed me so if his pique my interest and he has em animated... Basically my main goal here is to TRY to have this ready or almost ready for CE3 2011. k slash ill do it after work tommorow Ah so that's where you been 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 4, 2011 02:34 AM
Msg. 169 of 195
sorry i didnt get it tagged tonight had to work late.. :/
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 4, 2011 11:16 PM
Msg. 170 of 195
A small update on the BSP, I am sort of not liking the cement idea in the start rooms. It is hard as hell to try to transition correctly and frankly, for an underground facility that is MOSTLY metal everywhere else, it makes no sense really. I am exploring a more aesthetic approach to this area that will involve metal of course but since these areas are meant to be storage mainly, they will still be made to look worn and obviously used.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 5, 2011 01:07 AM
Msg. 171 of 195
Quote: --- Original message by: eliteslasher A small update on the BSP, I am sort of not liking the cement idea in the start rooms. It is hard as hell to try to transition correctly and frankly, for an underground facility that is MOSTLY metal everywhere else, it makes no sense really. I am exploring a more aesthetic approach to this area that will involve metal of course but since these areas are meant to be storage mainly, they will still be made to look worn and obviously used. Floors would probably be made of cement for the purpose of grounding any wires. Walkways however, are another interesting idea you might want to take a look at.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 16, 2011 12:18 PM
Msg. 172 of 195
bumpity bump bump.... have those big generator things been added to the map yet? r u near completion?
........map dead? Edited by Ubergoober on Apr 17, 2011 at 09:58 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 17, 2011 04:33 PM
Msg. 173 of 195
well, we aren't really near completion yet. My main issue is that I don't know what I want to do with the textures in the storage rooms. I am trying a look with plate metal panels, but IDK if that is exactly what I am looking for either. Also, I need to decide whether I want to do door devices. I would need some help with that because I have never really done devices. Also, I am working on 2 extra rooms for each side (a small bathroom and a small office/control room). As far as the generators, I would need some help on those as well I think. Again with the animated devices.  If anyone would be interested in helping with the generator or the door devices, I would love the help. Also, if anyone has any texture reference ideas for the side storage rooms, I would really appreciate the help there. I have been searching around and trying a few different textures but nothing has been tickling my fancy yet.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 18, 2011 06:17 AM
Msg. 174 of 195
my week vacation starts today talk to you all next sunday
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Apr 21, 2011 01:52 AM
Msg. 175 of 195
What does the control room control anyway? -Zekilk
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