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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »degenerate triangles

Author Topic: degenerate triangles (3 messages, Page 1 of 1)
Moderators: Dennis

ricola_reaper
Joined: May 25, 2010

Polygon Pimp


Posted: Jan 7, 2011 03:18 PM    Msg. 1 of 3       
I tried exporting my map that i've been working on for quite some time, i have to open edges as far as the program has told me and when i got to "tool structure levels\beta beta" i got an error that said "warning #51 degenerate triangles."

what would i do about this?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 7, 2011 03:34 PM    Msg. 2 of 3       
Import the .wrl file that's in your Halo CE folder.
A triangle is hidden between three points that are in a line.

P1, P2, and P3 are forming a triangle.
Target-weld P2 to P1 or P3.
If you can't weld because you want to keep the shape of your structure, DElete all the faces in the area and re-create them.


ricola_reaper
Joined: May 25, 2010

Polygon Pimp


Posted: Jan 7, 2011 03:39 PM    Msg. 3 of 3       
Ah ok, so i just skipped over a few weld points? sounds easy enough; i shall go back over and check. thank you.

 

 
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