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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »tool error

Author Topic: tool error (9 messages, Page 1 of 1)
Moderators: Dennis

jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 6, 2011 04:28 PM    Msg. 1 of 9       
whenever i compile a map in tool(cmd) i get this error
01.07.11 08:25:57 WARNING: encounter elite ghost 3 could be ambiguously attached to BSPs #0 and #1
01.07.11 08:25:57 WARNING: encounter elite ghost 4 could be ambiguously attached to BSPs #0 and #1
01.07.11 08:25:57 WARNING: encounter hog could be ambiguously attached to BSPs #0 and #1
01.07.11 08:25:57 WARNING: encounter pelican could be ambiguously attached to BSPs #0 and #1

i think everything works but i wanted to know what causes it


magmar452
Joined: Sep 27, 2010

The Covenant is the end one day...


Posted: Jan 6, 2011 09:18 PM    Msg. 2 of 9       
does it work without the elite ghost 3 and 4, hog, pelican?


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 7, 2011 05:11 PM    Msg. 3 of 9       
what do u mean?


magmar452
Joined: Sep 27, 2010

The Covenant is the end one day...


Posted: Jan 7, 2011 08:29 PM    Msg. 4 of 9       
OK, so that the error appears to be vehicles. Try and remove the all the vehicles and then compile the map. Does it compile successfully when you compiled it?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 7, 2011 08:50 PM    Msg. 5 of 9       
It's a vehicle placement thing. The vehicles you have "could be in more than one bsp" if you wanted.
It means basically nothing unless you're bungie.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 9, 2011 02:03 AM    Msg. 6 of 9       
their not vehicles the first 2 are squads and the last 2 are commands
Edited by jackotheblah on Jan 9, 2011 at 02:03 AM


magmar452
Joined: Sep 27, 2010

The Covenant is the end one day...


Posted: Jan 9, 2011 02:12 AM    Msg. 7 of 9       
remove them then try compiling the map.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 9, 2011 03:37 PM    Msg. 8 of 9       
If its ai and the encounter is only used in one bsp then u click manual bsp indicated or something like that when you click on the encounter in sapien. Then put in the bsp that the ai is in And it should be fine. This prevents when you come to a different bsp, all the ai are frozen.
If an ai encounter is used across more than one bsp, i think you use this command:

(ai_reconnect )


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 9, 2011 04:59 PM    Msg. 9 of 9       
i checked the box and it compiled with no error, thankyou.

 

 
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