
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 5, 2011 09:53 PM
Msg. 1 of 10
I got the flood infection form from h3 and was wondering how do I animate a flood infection form and tag it? The biped came rigged already so it should be easy, I don't care about having h3 animations (but that would be nice) So how do I do all of that stuff? like the Idol animation and stuff? Also with the bitmap for the fronds (or whatever thier called) shows the tentacles and a white background, do I get rid of the white in the shader? If so how? This is my first biped. Edited by Halocombatevolved on Jan 5, 2011 at 09:54 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 6, 2011 08:51 AM
Msg. 2 of 10
You need it re-rigged to the Halo 1 infection form. Then edit the bitmap for the tentacles to have alpha, and ingame they should be fine, if you remember to use a shader_transparent_chicago.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 6, 2011 06:25 PM
Msg. 3 of 10
I imported the halo ce flood bones and put them were they are supposed to be, and got them linked up, then I tried to test an animation on the bones, but when I imported the animation the bones disappeared! Why did they do that?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 6, 2011 08:30 PM
Msg. 4 of 10
Quote: --- Original message by: Halocombatevolved I imported the halo ce flood bones and put them were they are supposed to be, and got them linked up, then I tried to test an animation on the bones, but when I imported the animation the bones disappeared! Why did they do that? Node list checksum match to animations?
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 6, 2011 08:38 PM
Msg. 5 of 10
I've actully got the attenna things and the tail thing done, so all I need is the legs done, so yeah. I don't think I need help with the rigging, but just to make sure when I'm done with the rigging do I export the model and collision-geometry as a .jms and then use cmd stuff, then make shaders, then make the tags and use the origanal animation for it? Right?
EDIT:
I was starting to have problems with it so I have disided to let you rig it, and you can tag it to, but the thing has a lot of open edges though. I will give it to you without bones and I will like the flood back with all the tags. The model will be in .max (for 10), .3ds, and .obj. Edited by Halocombatevolved on Jan 6, 2011 at 09:20 PM
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 8, 2011 11:14 AM
Msg. 6 of 10
I'd like it tagged because I don't know how to tag bipeds, and I would make it "bad" or .1/10! lol Edited by Halocombatevolved on Jan 8, 2011 at 11:15 AM
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 8, 2011 12:26 PM
Msg. 7 of 10
K, I hope my max 9 trial is still good.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 8, 2011 02:20 PM
Msg. 8 of 10
Looks good but when will I be able to get the biped back with tags? Just wondering.
Edit: one thought, the legs bitmaps look a little bit pale, or don't fit in with the other bitmaps, but it's fine. Edited by Halocombatevolved on Jan 8, 2011 at 02:25 PM
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 8, 2011 06:39 PM
Msg. 9 of 10
that's fine
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 9, 2011 10:13 PM
Msg. 10 of 10
Quote: --- Original message by: goldkilla88Quote: --- Original message by: Halocombatevolved that's fine k, thanks for your time. When you say "k, thanks for your time." does that mean your done with it or not?
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